Human Computer
@human.computer
An independent video game studio based in the Bay Area and Earth. Working on █████ █████████ our debut game for PC and Switch 2. We post about the games we're making and games we wish we made. Also, look out for job openings.
Time Flies is a game that answers that question on everybody's mind:
"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
October 28, 2025 at 6:32 PM
Time Flies is a game that answers that question on everybody's mind:
"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
A 1-bit indie game is scarier than most AAA titles.
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
October 23, 2025 at 11:20 PM
A 1-bit indie game is scarier than most AAA titles.
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
These horror games are short enough to finish in one sitting — and terrifying enough to ruin your night. Check them out if you need some existential dread in your life.
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
October 21, 2025 at 11:20 PM
These horror games are short enough to finish in one sitting — and terrifying enough to ruin your night. Check them out if you need some existential dread in your life.
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
A puzzle game that dares you to solve it without a single hint.
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
October 14, 2025 at 6:31 PM
A puzzle game that dares you to solve it without a single hint.
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
Just published a new Substack. Three short takes this week:
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
October 8, 2025 at 11:19 PM
Just published a new Substack. Three short takes this week:
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
Deep Rock Galactic: Survivor is probably the most tactical survivor-like we’ve ever played. It ditches spectacle for space and tension.
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
October 8, 2025 at 6:31 PM
Deep Rock Galactic: Survivor is probably the most tactical survivor-like we’ve ever played. It ditches spectacle for space and tension.
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
Deep Rock Galactic: Survivor is a rare kind of spinoff that actually understands and retains the soul of the original.
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
October 7, 2025 at 6:31 PM
Deep Rock Galactic: Survivor is a rare kind of spinoff that actually understands and retains the soul of the original.
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
Mosa Lina is Stuffed Wombat's answer to overly-designed puzzle games.
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
October 3, 2025 at 6:31 PM
Mosa Lina is Stuffed Wombat's answer to overly-designed puzzle games.
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
Just back from Tokyo. Industry optimism, Miyazaki wisdom, surprisingly good YouTube comments, and more. Link in reply.
October 2, 2025 at 8:49 PM
Just back from Tokyo. Industry optimism, Miyazaki wisdom, surprisingly good YouTube comments, and more. Link in reply.
Mosa Lina is a hilariously broken puzzle game where the only solution is chaos. No hints, no plans, just pure improvisation.
Link to the full video in the thread.
Link to the full video in the thread.
October 2, 2025 at 6:31 PM
Mosa Lina is a hilariously broken puzzle game where the only solution is chaos. No hints, no plans, just pure improvisation.
Link to the full video in the thread.
Link to the full video in the thread.
Our own Finn Sylwester crafted an adorable Hornet model to celebrate beating #HollowKnight #Silksong
September 29, 2025 at 8:45 PM
Our own Finn Sylwester crafted an adorable Hornet model to celebrate beating #HollowKnight #Silksong
There’s a moment in Sword of the Sea where the game just kind of loses itself.
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
September 8, 2025 at 11:20 PM
There’s a moment in Sword of the Sea where the game just kind of loses itself.
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
Neon White asks one question, over and over:
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
August 28, 2025 at 11:19 PM
Neon White asks one question, over and over:
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
Neon White is a case study in genre fusion that actually works.
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
August 28, 2025 at 6:30 PM
Neon White is a case study in genre fusion that actually works.
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
Hot take: Exo One is the best flying game ever made. And it doesn’t even have wings.
August 20, 2025 at 11:19 PM
Hot take: Exo One is the best flying game ever made. And it doesn’t even have wings.
This puzzle game is sneaky.
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
August 20, 2025 at 8:03 PM
This puzzle game is sneaky.
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
Imagine Russian nesting dolls, but made by aliens. That’s Cocoon.
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
August 18, 2025 at 11:20 PM
Imagine Russian nesting dolls, but made by aliens. That’s Cocoon.
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
Disc Room is a lesson in how far a single mechanic can take you when the design is thoughtful enough.
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
August 11, 2025 at 6:31 PM
Disc Room is a lesson in how far a single mechanic can take you when the design is thoughtful enough.
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
Dome Keeper’s biggest trick is looking like a cozy mining sim.
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
August 4, 2025 at 5:12 PM
Dome Keeper’s biggest trick is looking like a cozy mining sim.
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
If you haven't played Dome Keeper yet, you're missing out on one of the calmest stress spirals ever put into pixels. The art is peaceful. The gameplay loop is not.
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
July 31, 2025 at 11:19 PM
If you haven't played Dome Keeper yet, you're missing out on one of the calmest stress spirals ever put into pixels. The art is peaceful. The gameplay loop is not.
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
Everyone’s making climbing games.
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
July 25, 2025 at 6:30 PM
Everyone’s making climbing games.
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
Climbing started as a mechanic.
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
July 23, 2025 at 6:30 PM
Climbing started as a mechanic.
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
Games thrive on tension.
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
July 23, 2025 at 2:45 AM
Games thrive on tension.
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
Jusant, Peak, Cairn...climbing games are having a moment.
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?
Climbing Games Are Quietly Taking Over
YouTube video by Human Computer
youtu.be
July 21, 2025 at 5:18 PM
Jusant, Peak, Cairn...climbing games are having a moment.
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?