Hiroyuki Tanjo
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htanjo.bsky.social
Hiroyuki Tanjo
@htanjo.bsky.social
Solo indie game dev & web developer at work. Blending tech and art!
個人でゲームを開発中。本業はWeb開発です。コードを書くのも絵を描くのも好きです!
Pinned
I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience.
#screenshotsaturday #gamedev #indiegame
I'm developing a first-person puzzle escape game, Back Alley.

Implemented an early event scene! Syncing animation, sound, and UI was tough—but seeing it all come together is incredibly fun.

Still a long way to go, but I'll keep going!

#screenshotsaturday #gamedev #indiegame
November 8, 2025 at 2:25 PM
English subtitles are now supported alongside Japanese! Always fun to see how a single line changes its tone across languages.
#gamedev #indiegame
November 3, 2025 at 2:01 PM
Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy.
#screenshotsaturday #gamedev #indiegame
November 1, 2025 at 3:01 PM
Still a work in progress, but the time-rewind effects are finally taking shape. VFX is tough to get right, but it's so much fun!
#screenshotsaturday #gamedev #indiegame
October 25, 2025 at 2:58 PM
🎬 NG Scene:
The locker opened... even though it was still rusted!
#gamedev #indiegame
October 20, 2025 at 2:09 PM
I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience.
#screenshotsaturday #gamedev #indiegame
October 18, 2025 at 3:01 PM
Still working on the UI. Added a tiny micro-interaction that probably no one will notice.
Don't see it? Perfect. 😏
#gamedev #indiegame
October 15, 2025 at 2:55 PM
Made a small locker-opening mechanic today. The UI is designed for immersion. Nothing fancy, but moments like this remind me why I love making games.
#gamedev #indiegame
October 13, 2025 at 3:14 PM
Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
October 11, 2025 at 3:03 PM
The entrance to a retro Japanese building
#gamedev #indiegame #ue5 #unrealengine
October 9, 2025 at 11:22 AM
Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley.
What once was an empty space has now grown into a small city!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
October 4, 2025 at 3:08 PM
I worked hard on this utility pole, but in-game it’s lost in the shadows. At least the darkness covers up my questionable wiring skills.
#gamedev #indiegame #ue5 #unrealengine
September 30, 2025 at 11:00 AM
This week I focused on props and details — here’s a small alley where key events will unfold.
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
September 27, 2025 at 3:07 PM
Getting some Yakuza-style vibes from that second floor… maybe I’ve played too much Like a Dragon.
#gamedev #indiegame #ue5 #unrealengine
September 24, 2025 at 1:31 PM
Dynamic lantern glow and flicker using emissive lighting with UE5's Lumen.

#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
September 20, 2025 at 3:00 PM
Developing a first-person puzzle game set in the back alleys of Japan, where you solve mysteries by rewinding time.
This week I added more props and a custom LUT to boost the mood.

#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
September 13, 2025 at 2:42 PM
Made my own Japanese lantern material.
Created PBR textures in Substance Designer and used Dot Product in Unreal Engine for wrap-around lighting.
Love those moments when tech turns into art.

#gamedev #indiegame #ue5 #unrealengine
September 12, 2025 at 10:56 AM
Made power lines with Spline today. At one point I accidentally created an infinite loop in Blueprint and thought UE would never boot again… 😅
But now with vertical and horizontal accents, the alley finally feels more alive.

#gamedev #indiegame #ue5
September 7, 2025 at 3:14 PM
One month into my first Unreal Engine project. Still a long way to go, but creating a world from scratch is incredibly fun!

Developing a first-person puzzle game set in a looping Japanese back alley, with time-rewind mechanics.

#indiegame #gamedev #ue5
September 6, 2025 at 9:58 AM
筋トレに本気を出してしまった世界線のティファを描きました!ちょっと仕上がりすぎたかもしれない…。

Pixiv
www.pixiv.net/artworks/132...

#Tifa #TifaLockhart #FF7 #DigitalPainting #Photoshop
July 19, 2025 at 10:34 AM
去年作ったCyberpunk 2077のMODが3万ダウンロードに到達してた。これは嬉しいです!Nexusのみんなありがとう!

Emotional Vision 2077
www.nexusmods.com/cyberpunk207...

#Cyberpunk2077 #Mod #LUT
July 16, 2025 at 10:47 AM
BLACKPINKのリサを描きました。かっこいいよね。
Photoshopのブラシにもだいぶ慣れてきました。
#BLACKPINK #LISA #Photoshop
July 6, 2025 at 3:21 AM
グリザイユのときのブレンドモードを「オーバーレイ」にすることが多かったけど、「カラー」の方が圧倒的に塗りやすいことに今さら気づいた。(画像は制作途中です)
#photoshop
July 5, 2025 at 2:33 AM
Cyberpunk 2077のジュディ・アルヴァレスを描きました!カラフルな色使いは描いてて楽しかったけど、とてもとても目が疲れました…。

#Cyberpunk2077 #JudyAlvarez
June 30, 2025 at 11:00 AM
Photoshopでスケッチ。10年以上Corel Painterを使ってきたけどPhtoshopに移行しようか検討中です。
June 21, 2025 at 2:45 AM