Working 1 day a week (ish) on a multiplayer SHMUP.
I'm following a godot-bullet-hell-course on Zenva, the course is in 2D, but I want the game to be in 3D!
So here I am: making an asset pipeline in Godot with a mesh library to create a level editor tool with assets from kenney.nl and polyhaven.com . YAY!
I'm following a godot-bullet-hell-course on Zenva, the course is in 2D, but I want the game to be in 3D!
So here I am: making an asset pipeline in Godot with a mesh library to create a level editor tool with assets from kenney.nl and polyhaven.com . YAY!
Currently I'm working on a SHMUP built in Godot, and I'll be posting updates about the process here.
Stay if you want to know how the (videogame) sausage is made!
Currently I'm working on a SHMUP built in Godot, and I'll be posting updates about the process here.
Stay if you want to know how the (videogame) sausage is made!