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hit2key.bsky.social
@hit2key.bsky.social
made some games (ROAD TRIP, Booster Blade) • ominous flavor text enjoyer • programs in Unity (reluctantly) • https://hit2key.itch.io/
anyway, yeah! some gripes I have with the ending aside, that was a really strong finale! glad I finally checked this out!
November 17, 2025 at 3:14 AM
wait a second did it seriously take me three whole months to finish this? geez!

well, I guess taking my time with it wasn't too bad... still, I'm hoping I won't let things drag out for too long next time!
November 17, 2025 at 3:07 AM
I've been enjoying it the whole way through obviously but this second half really feels like the missing piece of the puzzle. I'm very invested!
November 11, 2025 at 11:45 PM
important pictures I took during my journey
November 9, 2025 at 2:50 AM
you could say they’re waiting for someone to post about Godot
November 7, 2025 at 9:16 PM
feels like this second playthrough was soured a bit by watching other people's playthroughs a million times (so many cases of "wait that can happen???" which is awesome but I should have had more restraint)

it's really exciting to be in the dark about what's up ahead again! very scared for later.
October 28, 2025 at 11:25 PM
exploring the apartment to finish off some achievements efficiently and meet ending requirements while side-eyeing and avoiding these strange doors that didn't seem to be there earlier... "uhhhh.... that's for future me to deal with"
October 28, 2025 at 11:17 PM
i'd say the friction comes more from resource management and simply keeping track of everything you need to explore. and even then there's less pressure and more freedom than you'd think

definitely requires patience to really get a feel for the rhythm but man it's so good. i highly recommend it
October 28, 2025 at 10:37 PM
look outside can be stressful but I can vouch for the combat not being too bad (and I've heard it's way way easier than F&H). there are a lot of variables in play but it really just boils down to "do I think I can deal with this enemy right now" more than really strategizing or making focused builds
October 28, 2025 at 10:37 PM