Hightail (In Development)
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hightail.bsky.social
Hightail (In Development)
@hightail.bsky.social
A 2D platformer made for the Game Boy Color starring Chili, a plucky mouse with a knack for speed. Rush through levels, sniff out secrets, or enjoy the company of your animal friends in Hightail!

Ran by @kirbyking186.bsky.social, creator of Hightail.
Showcasing a new enemy, which can interact with terrain and chomp anything in its path.

#HightailGame #HightailFridays #GameBoy #GameDev
July 26, 2025 at 12:43 PM
A showcase of some new actor movement code. Actors can now respond to gravity, move up and down slopes, flip direction when hitting a wall, and more!

#HightailGame #HightailFridays #GameBoy #GameDev
July 21, 2025 at 4:31 PM
Messing around with collectibles and collisions, here's a cool interaction that could spice up some puzzles in the future!

#HightailGame #HightailFridays #GameBoy #GameDev
July 8, 2025 at 2:42 PM
June 28, 2025 at 12:53 AM
Here’s some interactable boxes. You can pick them up, slam them down, and see how they react to fully functional gravity!

#HightailGame #HightailFridays #GameBoy #GameDev
June 24, 2025 at 12:24 AM
Sneak peek at a new level. This preview features a few new gimmicks, some new water and flower animations, and more!

#HightailGame #HightailFridays #GameBoy #GameDev
June 15, 2025 at 3:18 AM
Hightail now has an Info Bar! This feature can show tons of valuable information, incluidng your Gem count, your total points, your current health, and more. If you don't need the Info Bar, you can use the Select button to put it away.

#HightailGame #HightailFridays #GameBoy #GameDev
June 6, 2025 at 10:10 PM
With new collision code, Hightail now supports dynamic collisions! It is now possible morph craft stages, with “Edit Mode” being used below to draw terrain.

#HightailGame #HightailFridays #GameBoy #GameDev
May 17, 2025 at 3:11 AM
An experiment with swimming and water physics, along with showing the Game Boy’s potential for translucency.

#HightailGame #GameDev #GameBoy
November 23, 2024 at 2:30 PM
A preview of Stage 0 - Twisted Tunnels, featuring more gameplay and a new stage mechanic!

#HightailGame #GameDev #GameBoy
November 22, 2024 at 2:13 AM
Shred your way through long distances with these new Grind Rails!

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November 2, 2024 at 4:47 AM
A sneak peek of the first stage of Hightail, featuring new slope tiles, breakable blocks, and more!

#HightailGame #GameDev #GameBoy
October 21, 2024 at 8:02 PM