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helmboy.bsky.social
Helm Boy
@helmboy.bsky.social
C++ Unreal Developer making Games + Plugins
Join Helm Boy's Bugship Enterprise https://discord.gg/e2MkzwtYUV
👉 Get Quantum Sleeper on Steam! https://store.steampowered.com/app/3147380
👇Become a member to help us make games
patreon.com/HelmBoy
Pinned
3 major updates to Sweep City! ✨ True spline meshes, proper road generation, and GPU optimization🧹
Have a read of the full update for the breakdown

www.patreon.com/posts/sweep-...

#UnrealEngine #IndieGameDev #GameDev #IndieDev
Sweep City Development Update 4 | Helm Boy
Get more from Helm Boy on Patreon
www.patreon.com
Thanks @unrealengine.bsky.social a bug from 2014 you still have done nothing about, gg wasting thousands of developers time.

forums.unrealengine.com/t/recast-nav...
Recast Navmesh does not save when editing properties
As @MieszkoZ pointed out in his answer, this problem could be fixed by adding new Supported Agent to the Navigation System in the Project Settings: With this, I can restart the Editor and the Reca...
forums.unrealengine.com
February 5, 2026 at 12:34 AM
#UnrealEngine Physics when you dont disable all collisions with player and vehicle 🔊
#IndieGameDev #GameDev #IndieDev
January 30, 2026 at 12:04 AM
My favorite tool in level design now, so easy to build up walls, fences etc. need a better spline visualizer in editor now

#UnrealEngine #IndieGameDev #GameDev #IndieDev
January 2, 2026 at 1:31 AM
Who dumped all this mud here? Time for some heavier equipment

#UnrealEngine #IndieGameDev #GameDev #IndieDev
January 1, 2026 at 10:35 PM
Reposted by Helm Boy
Sign up for the waitlist on hub.social and help develop the future of social media.
HubSocial
Your social hub - Connect, share, and discover
hub.social
January 1, 2026 at 5:40 PM
Why does this engine need 3 different places to toggle looping, and only 1 actually works properly, the other 2 introduce a audible POP when it loops....
#UnrealEngine #IndieGameDev #GameDev #IndieDev
December 25, 2025 at 1:18 AM
Ok thats enough messing with brdf for today, do like how the edges pop now.

#UnrealEngine #IndieGameDev #GameDev #IndieDev
December 10, 2025 at 1:10 AM
The Spline meshing system i made for Sweep City level design works fast enough to be used in real time too! turns out its basically Satisfactory Belts
#UnrealEngine #IndieGameDev #GameDev #IndieDev
December 6, 2025 at 2:13 AM
Been messing around with the engines brdf and specular ggx for some better stylized less `unreal look`.
No post processing materials needed.
#UnrealEngine #IndieGameDev #GameDev #IndieDev
November 25, 2025 at 11:27 PM
Unreal source code at its finest💩
#UnrealEngine #IndieGameDev #GameDev #IndieDev
November 25, 2025 at 9:34 PM
Had an idea on a cleaning/power wash system that was surprisingly simple and works quite well for how quick it was to make.
Power Washing in Sweep City Maybe?🤔
#UnrealEngine #IndieGameDev #GameDev #IndieDev
October 29, 2025 at 11:18 PM
Chunk Stream plugin is now on FAB. This plugin is purpose built to download and stream data to storage, removing any download size limits in Unreal. Dosnt fill up your device RAM either!

www.fab.com/listings/334...
#UnrealEngine #IndieGameDev #GameDev #IndieDev
Chunk Stream
🚀 True Chunk-Based File Downloading for Unreal EngineDownload large files at runtime without running out of memory! Chunk Stream writes data directly to disk as it arrives, making it perfect for downl...
www.fab.com
October 24, 2025 at 12:18 AM
Experimenting with some GPU instancing in Unreal, ended up with a nice Dyson Swarm
#UnrealEngine #IndieGameDev #GameDev #IndieDev
September 21, 2025 at 3:58 AM
3 major updates to Sweep City! ✨ True spline meshes, proper road generation, and GPU optimization🧹
Have a read of the full update for the breakdown

www.patreon.com/posts/sweep-...

#UnrealEngine #IndieGameDev #GameDev #IndieDev
Sweep City Development Update 4 | Helm Boy
Get more from Helm Boy on Patreon
www.patreon.com
August 12, 2025 at 8:13 AM
The dreaded road generation I kept putting off...
A lot of boring math later...
Solved the intersections with a generated polygon between the 2 roads, look at those clean lines.
#UnrealEngine #IndieGameDev #GameDev #IndieDev
August 11, 2025 at 9:50 PM
guess its time to use linux, sick of #microsoft bricking my drivers with steal updates while im working
August 8, 2025 at 1:18 AM
Been building a tool for Sweep City for true spline meshes that can repeat and deform the mesh in the spline while resulting in only 1 draw call, not hundreds of components+draws like the standard method.
Super useful in level design!
#UnrealEngine #IndieGameDev #GameDev #IndieDev
August 5, 2025 at 1:04 AM
Trying out some lite cel shading for Sweep City, how do you think it fits the theme and mood?
#UnrealEngine #IndieGameDev #GameDev #IndieDev
July 30, 2025 at 4:33 AM
PSA: Beware Unreals Spline system, it doesn't covert tangents to the requested coordinate space, if your using their tangents and not getting a expect result you have to convert them yourself
#UnrealEngine #IndieGameDev #GameDev #IndieDev
July 28, 2025 at 12:41 AM
Error the task completed successfully...

#UnrealEngine #IndieGameDev #GameDev #IndieDev
June 15, 2025 at 10:28 PM
Turns out spinning is a good trick, new turn table to unload your trash.
#UnrealEngine #IndieGameDev #GameDev #IndieDev
June 10, 2025 at 2:27 AM
Think i flicked too hard..
#UnrealEngine #IndieGameDev #GameDev #IndieDev
June 9, 2025 at 4:12 AM
Big Development update for Sweep City, Custom colors ✅ Depot redesign ✅ Wide sweep upgrade ✅
Steam demo is also live now! for Next Fest
Full breakdown:

www.patreon.com/posts/sweep-...

#UnrealEngine #IndieGameDev #GameDev #IndieDev
Sweep City Development Update 3 | Helm Boy
Get more from Helm Boy on Patreon
www.patreon.com
June 2, 2025 at 1:27 AM
Added sweep head colors customizable separately from the body
#UnrealEngine #IndieGameDev #GameDev #IndieDev
May 27, 2025 at 1:03 AM