heliotropegame.bsky.social
heliotropegame.bsky.social
@heliotropegame.bsky.social
What I HAVEN'T figured out yet is why my custom collision channel doesn't recognize my changes in C++, yet it does in blueprint. After defining this line in my header, I tried manipulating it in the C++ file with no luck. Any help from the C++ bluesky community would be great 😂
November 8, 2025 at 12:07 PM
Update: added the ability to hide from AI when invisible. But beware: they might not see you, but they can hear you!

(Still need to iron out some kinks)
October 31, 2025 at 8:03 PM