Haxiomic
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haxiomic.bsky.social
Haxiomic
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human

Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity!

DMs open but slow replies because I check manually!
Working on a new bloom for three.js – this one works by blurring down the mipmap chain so the bloom radius is unlimited. Blur and bloom are optimized by taking advantage of trilinear interpolation to reduce samples

Details here!
github.com/mrdoob/three...
April 7, 2025 at 10:31 AM
Here's a holographic card I made using gaussian splats and three.js. Lots of work went into making the edge frosting blur be efficient as possible – I track the card in screen-space and only render to and sample the pixels touched by the blur
February 8, 2025 at 10:17 PM
I'm going through old projects folder and maaan I have so much work I'm proud of which I never shared. Here's something I made for LUSH – it was all realtime WebGL! Fluid sim + volumetric rendering
February 8, 2025 at 10:05 PM
Particle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well!

(GPGPU, WebGL, three.js, TypeScript)
October 20, 2024 at 8:58 PM
Realtime WebGL, galaxy in a Snow Globe!
(three.js, glsl and ts)
October 20, 2024 at 8:51 PM