hatmix
hatmix.itch.io
hatmix
@hatmix.itch.io
I make games, mostly for game jams. I program, mainly with GDScript in Godot 4.
Highly likely, although I'm hoping for a memory upgrade and VR bundle options (and a nice price).
November 13, 2025 at 3:39 PM
There is even a Github action if you want to test in CI, github.com/MikeSchulze/.... It works quite well on Github's default runners, though not all tests will work in headless.
November 12, 2025 at 1:27 PM
What I've learned by adding UI scaling with content_scale_factor is you can't rely on fixed positions for anything (not even animating elements). You have to use container or anchor positioning for everything in the UI layer.
November 11, 2025 at 12:12 PM
The metaverse was eaten by AI, quite literally... it was always just investment hype.
November 8, 2025 at 11:39 PM
It was opening the popup_property_selector in moon-interval! And the editor tween preview is a killer feature. Thanks for making it!
October 31, 2025 at 11:33 AM
Source? Was it used to generate capsule art / marketing, in-game assets / code, or both?
October 25, 2025 at 8:14 AM
March 26, 2025 at 10:48 PM
March 26, 2025 at 10:47 PM
I really like Godot and GDScript, and I agree this is confusing and inconsistent behavior.
February 25, 2025 at 4:42 PM
So, I have 80% of the packs listed in that bundle from an earlier bundle. They have Unity assets, not Godot. If you look in the descriptions, the packages say they are compatible with URP and HDRP, which don't have much to do with Godot.
February 25, 2025 at 4:34 PM