https://www.youtube.com/@unburied-gc
But probably Troy Baker really deserves the award more than others, he sounds literally like Harrison Ford, like true Indiana Jones, it's a miracle.
But probably Troy Baker really deserves the award more than others, he sounds literally like Harrison Ford, like true Indiana Jones, it's a miracle.
I guess this is why it's impossible to manually save there
I guess this is why it's impossible to manually save there
I totally agree about BB, I can understand what the developers wanted to achieve, but bros die there too often even fully equipped (
As another example INTO THE BREACH handles the same idea in a better way 🤖
I totally agree about BB, I can understand what the developers wanted to achieve, but bros die there too often even fully equipped (
As another example INTO THE BREACH handles the same idea in a better way 🤖
I often feel overwhelmed by big worlds which will eat tens of hours. And small cozy games with the focus on a unique idea/mood/mechanic/narrative moment look like salvation from this problem!
Good luck 🍀
BTW Do you have any refs in mind?
I often feel overwhelmed by big worlds which will eat tens of hours. And small cozy games with the focus on a unique idea/mood/mechanic/narrative moment look like salvation from this problem!
Good luck 🍀
BTW Do you have any refs in mind?
You can be on a falling building, under it, inside it and fight with other players at the same time while it goes down, it's some kind of magic.
You can be on a falling building, under it, inside it and fight with other players at the same time while it goes down, it's some kind of magic.
Embark actually improved it just several weeks ago by adding damage to buildings from other buildings. They called it "Smooth Destruction" and it looks even better now ⚒️⚒️⚒️
Embark actually improved it just several weeks ago by adding damage to buildings from other buildings. They called it "Smooth Destruction" and it looks even better now ⚒️⚒️⚒️
Not sure that 10 years ago such amount of games could be discovered by players.
So maybe (...?) we're getting some kind of middle segment of games, which just got enough money. Not much/little 🤔
Not sure that 10 years ago such amount of games could be discovered by players.
So maybe (...?) we're getting some kind of middle segment of games, which just got enough money. Not much/little 🤔
If 10 years ago a player could play through main titles over a year, now players are divided and together can dedicate time and money to different games.
If 10 years ago a player could play through main titles over a year, now players are divided and together can dedicate time and money to different games.
1. Sword Of The Sea
2. THE NEXT DAY after it released 1.0 Rogue Prince Of Persia
3. And I've been looking at The Knightling for some time, looks wonderful
I mean, really, when...
#SwordOfTheSea #RoguePrinceOfPersia #TheKnightling
1. Sword Of The Sea
2. THE NEXT DAY after it released 1.0 Rogue Prince Of Persia
3. And I've been looking at The Knightling for some time, looks wonderful
I mean, really, when...
#SwordOfTheSea #RoguePrinceOfPersia #TheKnightling
In nowadays open world games should either be more focused and have more non-repetitive content, or present systems like Middle Earth or Kingdom Come 2
Great video 😊
In nowadays open world games should either be more focused and have more non-repetitive content, or present systems like Middle Earth or Kingdom Come 2
Great video 😊
I guess this is why we play games 😆
Thank you for the video!
I guess this is why we play games 😆
Thank you for the video!
1. Uncharted 4 - usually I try to choose more complex difficulties and in case of the game I chose either the last or the one before it. It just made opponents deal more damage and I had to sit behind covers all the time. It's not the best way to play it, trust me
1. Uncharted 4 - usually I try to choose more complex difficulties and in case of the game I chose either the last or the one before it. It just made opponents deal more damage and I had to sit behind covers all the time. It's not the best way to play it, trust me
Players know nothing about such games at the start, but they already have to choose. 😔
Players know nothing about such games at the start, but they already have to choose. 😔
While such games like Silksong or Elden Ring may be difficult, they provide many gameplay ways to adjust it by finding new tools and non obvious routes, what you mentioned in the video.
While such games like Silksong or Elden Ring may be difficult, they provide many gameplay ways to adjust it by finding new tools and non obvious routes, what you mentioned in the video.