Hari Edwin - working on Attack of the Astrals!
hariedwin.bsky.social
Hari Edwin - working on Attack of the Astrals!
@hariedwin.bsky.social
He/Him. Game Dev/Artist. Portfolio https://hariedwin.com
Working on Attack of the Astrals, wishlist on Steam!
Using the map editor tool to build a battle for our turn-based tactics roguelike, Attack of the Astrals! #godot #indiedev #gamedev #pixelart
November 18, 2025 at 11:36 PM
In Attack of the Astrals, we've been testing out Ranger's action. He deals more damage based on distance to target, so you can shift targets with his teammates to maximise that distance.

(Also a sneak peek at our WIP swamp environment)
#gamedev #indiedev #pixelart #godot
November 18, 2025 at 12:23 AM
We're working on controller support for Attack of the Astrals! Feels great to sit back and chill while playing
#indiedev #gamedev #pixelart #godot
November 17, 2025 at 3:58 AM
We're continuing to refine the gameplay to make the battles fast, tactical and puzzle-y. Rough clip of a basic combo:

#pixelart #indiedev #gamedev #godot #AttackOfTheAstrals
October 31, 2025 at 12:54 AM
Pixel art showcase of a cosmic archer firing a meteor from our turn-based tactics roguelike Attack of the Astrals!
store.steampowered.com/app/3991790/...

#pixelart #godot #indiedev #gamedev
October 15, 2025 at 12:20 PM
A cosmic ogre for our game Attack of the Astrals!
store.steampowered.com/app/3991790/Attack_of_the_Astrals/

The ogre is a stronger unit, so I tried to communicate the mass and density of a star in its motions.
#godot #indiedev #gamedev #pixelart
October 13, 2025 at 5:27 AM
Attack of the Astrals has some business cards for events now 🌠 #indiedev #gamedev #pixelart #godot
October 11, 2025 at 12:47 AM
ATTACK OF THE ASTRALS now has a Steam page! tinyurl.com/3fhnzprb Releasing 2026.
A turn-based tactics roguelike where you control trios of fantasy Champions to battle the cosmic Astrals. Please wishlist and share if you're interested, and follow for more updates!
#godot #gamedev #indiedev #pixelart
October 9, 2025 at 12:01 PM
Testing out enemy summoning at the max. We'll tone it down a bit lol
#indiedev #gamedev #pixelart #godot
June 19, 2025 at 9:57 PM
Scholar's skill animation is finally complete. She might still get a few outfit changes but this motion should remain the same.
#pixelart #indiedev #gamedev
June 19, 2025 at 12:21 AM
Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges 🧐
#indiedev #gamedev #pixelart #godot
June 17, 2025 at 10:04 PM
Our pre-battle positioning was placeholder for a long while. It's much nicer to use with this update!
#indiedev #gamedev #godot #pixelart
June 17, 2025 at 3:49 AM
The turn display is the first to receive some of our new UI styling ☀️🌕 #indiedev #gamedev #godot #pixelart
May 31, 2025 at 1:46 PM
More UI improvements, making visual differences between allowing enemies to unleash their rituals vs breaking the rituals
#indiedev #gamedev #godot #pixelart
May 27, 2025 at 1:51 PM
We're improving our interaction visual feedback every day 💪 #indiedev #gamedev #godot #pixelart
May 24, 2025 at 10:40 AM
The enemies now have a cool entry into battle 🌠 #pixelart #indiedev #gamedev #godot
May 23, 2025 at 1:35 PM
One of our enemy units, who packs a serious punch 🤓 #indiedev #gamedev #godot #pixelart
May 15, 2025 at 1:26 PM
A lot of recent gameplay changes are coming together well! We're setting up our next playtest build

#indiedev #godot #pixelart #gamedev
May 12, 2025 at 12:17 PM
It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:

#pixelart #indiedev #gamedev #godot
May 9, 2025 at 12:19 PM