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hardcodednumber.bsky.social
@hardcodednumber.bsky.social
Senior Software Engineer @ Mojang. Dog person. Traveler.

Every problem has a .sln
THIS. LOOKS. FAN-FREAKIN-TASTIC!! Wishlisting now!
September 6, 2025 at 6:49 PM
I love it. For me the objects are moving too fast for me to keep up. But love the vibes
August 29, 2025 at 11:42 PM
Will do!
August 29, 2025 at 2:14 PM
Yea each node stores a list of neighbors. I iterate over there most of nodes, and if I find a valid neighbor based on distance, I add it.

When adding/popping bubbles, I update the neighbors accordingly. Later I’ll optimize to be where the instigator is instead of the whole grid
August 29, 2025 at 11:30 AM
Tell me about it….
August 29, 2025 at 12:33 AM
Yea the math sucked, debugging sucked. The whole idea sucked haha

But hey, total learning experience
August 29, 2025 at 12:32 AM
I also for the life of me could not figure out particle systems. which i will save for another day lol
August 28, 2025 at 2:05 AM
I went to Dragon Con last year for the first time, as the last +10 years I was on the west coast. I had a blast! Cheers to y’all’s names in the credits!
August 27, 2025 at 2:26 PM
Remaking puzzle bubble. Still trying to figure out the twist in mine. It’ll come when I get the main features done… hopefully lol
August 25, 2025 at 7:16 PM
Nice work. This reminds me of the OG Ninja Gaiden.

I noticed at ~13 sec the teeth in the health bar disappeared.
August 23, 2025 at 2:02 PM