hanion
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haniondev.bsky.social
hanion
@haniondev.bsky.social
recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
added lambert shading
October 8, 2025 at 11:34 AM
finally rendered my first 3d cube with opengl
October 7, 2025 at 3:47 PM
old turkic c:
October 4, 2025 at 1:05 PM
do you guys clean up before exiting or do you leave it to the kernel?
October 3, 2025 at 12:45 PM
heres the numbers
October 2, 2025 at 6:49 PM
single line of sprintf was responsible for 65% of the instructions.
replaced it with my own function and instruction count dropped from 58 million to 10 million
October 2, 2025 at 6:36 PM
I spent the last few years building enik-engine, a lightweight C++ game engine with a custom editor, hot-reload scripting, physics, animation, prefabs, and more. Fast, small, and built for experimentation. Here’s a deep dive into how it works and the lessons I learned:
hanion.dev/post/enik-en...
September 5, 2025 at 2:02 PM
Building a custom C skin: hanion.dev/post/cey
August 24, 2025 at 7:57 PM
made a ray tracer in c. and i want your opinions on the ui.
left (raygui) or right (nuklear)?
August 18, 2025 at 6:43 PM
I got nerd sniped by @tsoding.bsky.social.
Site generation with C templates: hanion.dev/post/mite/
August 9, 2025 at 6:12 PM
Writing a game engine for embedded:
hanion.dev/post/embedde...
July 21, 2025 at 3:07 PM
remade my website hanion.dev. no frameworks or libraries, just like god intended.
May 1, 2025 at 7:50 PM
Tsoding on C
April 12, 2025 at 8:01 AM
assembly is the best language for opening four panes side by side
April 8, 2025 at 4:38 PM
finally, i don't have to touch windows again
February 2, 2025 at 6:47 PM
there you go. it is leaking no more
January 23, 2025 at 9:35 PM
heh, almost done
January 23, 2025 at 9:25 PM
noo my game engine is leaking
January 23, 2025 at 8:13 PM
here's a better one lol
January 15, 2025 at 8:24 PM
added jolt physics to my game engine
January 15, 2025 at 8:02 PM
anyone still using goto?
added to my language anyways
December 28, 2024 at 8:29 AM
added text rendering to my game engine! thought it would be way harder. i am happy how it turned out.
December 25, 2024 at 11:33 AM
finally added 'defer' to my language, i love it
December 11, 2024 at 6:37 PM
ray caster in an LED panel? ray caster in embedded!
November 2, 2024 at 5:29 PM
automatically hot reloading native scripts in my game engine:
November 2, 2024 at 12:47 PM