Angelo
handleonline.bsky.social
Angelo
@handleonline.bsky.social
Game dev currently working on Untitled Mech Project!
- Looking for a 3d artist/animator

Community Discord: https://discord.gg/h56uhwYWjM

Engineer/Co-Founder of Actual Nerds (@actualnerds.bsky.social)
Thanks! I have considered spatial partitioning and it unfortunately would not be a viable solution for most of the circumstances that the game will be built around
December 2, 2025 at 1:26 AM
Thanks! There's going to much more to come! I would definitely say the profiler is the best tool for learning to optimize things. It has a bit of a learning curve to use, but once you learn it, it's very valuable
November 27, 2025 at 9:16 PM
Thanks for asking, I just realized the post doesn't clarify that at all. I found a different niagara effect from an asset pack I purchased. I did some tweaks on that effect, then reran benchmark scenarios and used the profiler to confirm results
November 27, 2025 at 8:45 PM
Yea! they're each an actor, in terms of resources, I don't have anything specific - the implementation is done using the detour crowd controller paired with state trees

in the future, i'll be releasing blog posts on alot of these things, which might shed some more light on stuff
November 22, 2025 at 1:56 AM
thanks, it's one of those little things i didn't think of until i saw someone else playing
November 18, 2025 at 12:54 AM
great advice. the clips im uploading now are prerecorded from months ago, so those changes won't be present there, but im definitely going to write this down for future implementation
November 15, 2025 at 10:04 PM