Rotating blocks 1° at a time for @freeskies.bsky.social
pfp by the habib @joshikoy.bsky.social
- When looking up we cheat the camera upwards a bit to avoid hitting the ground
- A lot of games go with the "render the silhouette of the character on top of any occluding geometry" approach, but we went with a shader cutout effect, like so:
- When looking up we cheat the camera upwards a bit to avoid hitting the ground
- A lot of games go with the "render the silhouette of the character on top of any occluding geometry" approach, but we went with a shader cutout effect, like so: