Grog
@grogdev.bsky.social
🇨🇦 Game Dev ☆ Pixel Artist ☆ Streamer
Developing Brew Breaker Agnes & Sprite Drop
「 discord.gg/hfQafXM / http://twitch.tv/grogdev 」
Developing Brew Breaker Agnes & Sprite Drop
「 discord.gg/hfQafXM / http://twitch.tv/grogdev 」
What about all those
Q-Bertcraft-likes
Q-Bertcraft-likes
November 9, 2025 at 3:23 AM
What about all those
Q-Bertcraft-likes
Q-Bertcraft-likes
AND BY GOOGLE I MEAN A DUCK DUCK GO INTERNET SEARCH
November 6, 2025 at 3:51 PM
AND BY GOOGLE I MEAN A DUCK DUCK GO INTERNET SEARCH
Unfortunately I don't think there's much out there tbh. I'd be happy to lend a hand, I've worked with it a bunch and have a lil wrapper to make it real easy to work with. Send a DM on discord if you're interested!
November 5, 2025 at 4:04 PM
Unfortunately I don't think there's much out there tbh. I'd be happy to lend a hand, I've worked with it a bunch and have a lil wrapper to make it real easy to work with. Send a DM on discord if you're interested!
That's dope, looking forward to what you create!
October 25, 2025 at 10:49 AM
That's dope, looking forward to what you create!
Any sort of topic in GameMaker you feel you're lacking in, or something you wish you could do but feel you can't?
October 22, 2025 at 12:38 PM
Any sort of topic in GameMaker you feel you're lacking in, or something you wish you could do but feel you can't?
Any reason you're using LTS? It's notoriously out of date. Current version is in a good spot, with a hefty update coming soon, after which they move to focusing on LTS moving forward.
Outside of GM it's hard to go wrong with Godot (tho depending on why you're using LTS, it may not be the best pick)
Outside of GM it's hard to go wrong with Godot (tho depending on why you're using LTS, it may not be the best pick)
October 21, 2025 at 8:09 PM
Any reason you're using LTS? It's notoriously out of date. Current version is in a good spot, with a hefty update coming soon, after which they move to focusing on LTS moving forward.
Outside of GM it's hard to go wrong with Godot (tho depending on why you're using LTS, it may not be the best pick)
Outside of GM it's hard to go wrong with Godot (tho depending on why you're using LTS, it may not be the best pick)
This is just oozing charm!
October 17, 2025 at 9:20 PM
This is just oozing charm!
Looks like I was close with my guesstimating 😁
October 13, 2025 at 12:15 AM
Looks like I was close with my guesstimating 😁
Believe it or not, at least 15 years!
October 13, 2025 at 12:08 AM
Believe it or not, at least 15 years!
Any specific questions or things you find confusing?
If you haven't already I'd recommend starting with the space rocks tutorial, even tho it's not a platformer it's a really great entry point
If you haven't already I'd recommend starting with the space rocks tutorial, even tho it's not a platformer it's a really great entry point
October 8, 2025 at 3:13 PM
Any specific questions or things you find confusing?
If you haven't already I'd recommend starting with the space rocks tutorial, even tho it's not a platformer it's a really great entry point
If you haven't already I'd recommend starting with the space rocks tutorial, even tho it's not a platformer it's a really great entry point
That's dope congrats on the web version! Also got a fast turnaround on removing some of the unneeded buttons from the wasm export, hopefully for next release:
github.com/YoYoGames/Ga...
github.com/YoYoGames/Ga...
Building Projects: [GX.games] Ability to remove "QR" and "Console" buttons from exported packages · Issue #12183 · YoYoGames/GameMaker-Bugs
Is your feature request related to a problem? When releasing a web build I want the product to be as clean and minimal as possible, but by default WASM builds have QR buttons, one of them branded w...
github.com
October 1, 2025 at 2:25 PM
That's dope congrats on the web version! Also got a fast turnaround on removing some of the unneeded buttons from the wasm export, hopefully for next release:
github.com/YoYoGames/Ga...
github.com/YoYoGames/Ga...
Yeah the gibberish var declarations is really an odd choice :(
September 29, 2025 at 3:12 PM
Yeah the gibberish var declarations is really an odd choice :(
You definitely can avoid sub pixels by keeping the application surface the size of the base resolution of your game
September 23, 2025 at 12:18 PM
You definitely can avoid sub pixels by keeping the application surface the size of the base resolution of your game
+1 for GameMaker for beginners, it's free and the space rocks tutorial is 15 minutes long and a great starting point.
Godot is great as well, or specialized engines like GBStudio, Renpy, RPG Maker.
Best bet is to pick one and dice into a tutorial
Godot is great as well, or specialized engines like GBStudio, Renpy, RPG Maker.
Best bet is to pick one and dice into a tutorial
How To Make A Classic Arcade Game in GameMaker
YouTube video by GameMaker
youtu.be
September 20, 2025 at 6:00 PM
+1 for GameMaker for beginners, it's free and the space rocks tutorial is 15 minutes long and a great starting point.
Godot is great as well, or specialized engines like GBStudio, Renpy, RPG Maker.
Best bet is to pick one and dice into a tutorial
Godot is great as well, or specialized engines like GBStudio, Renpy, RPG Maker.
Best bet is to pick one and dice into a tutorial