Greg Rogers
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gregwrogers.bsky.social
Greg Rogers
@gregwrogers.bsky.social
Creative Director @causewaystudios.com Game Designer. Writer. Storyteller. Opinions are my own. (He/Him)
This is really doing the rounds. I love that for you.
November 13, 2025 at 5:56 PM
Reposted by Greg Rogers
A friend who is a terrific stage actor asked me about the challenges of voicework and I replied "You not only have to imagine the environment and circumstances, you have to imagine your scene partner." That extra level of contextual integrity separates real story immersion from line delivery.
November 11, 2025 at 4:03 PM
How is it properly pronounced, if you don’t mind me asking?
November 10, 2025 at 7:35 PM
It’s perfectly fine if you’re not trying to make a living off of it, but if you are (especially as an indie) it is an unfortunate reality every dev will have to face at some point.
November 10, 2025 at 2:19 PM
Yes. Speaking from experience this is an unavoidable part of being a full-time dev. It shouldn’t steamroll creativity or theory, but it also shouldn’t be discounted; it’s a very real factor and devs should understand how to navigate it.
November 10, 2025 at 3:41 AM