The hard part is not getting too critical of my output - the goal is to make it fast and easy, so i'm not losing time rendering imagery for the game.
The hard part is not getting too critical of my output - the goal is to make it fast and easy, so i'm not losing time rendering imagery for the game.
This took a lot of time, though, and i ended up with a backlog of illustrations to finish.
This took a lot of time, though, and i ended up with a backlog of illustrations to finish.