Gray-Forge Studios
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gray-forge.bsky.social
Gray-Forge Studios
@gray-forge.bsky.social
Indie GameDev || Current Project : Moby Click.
A sea based online co-op bullet-hell/heaven.
My flu riddled brain was onto something yesterday. Managed to get multiplayer loot bidding to function consistently without errors. I wish my sinuses were as clear as the debugger right now.
December 18, 2024 at 7:31 PM
CirclMastr is probably an obscure reference. He streamed his journey to level 99 in FF7 before reaching the first boss.
December 3, 2024 at 2:22 AM
Every freaking time I get in a groove and start making real progress.
December 2, 2024 at 10:13 PM
My dev partner insists on switching from Godot to Scratch.
December 1, 2024 at 8:07 AM
Feeling like I could have made more progress today but my brain is telling me it's done...

YAY! SHARK! OMNOMNOMNOM.
November 30, 2024 at 8:25 AM
A bunch of harpoons help clear the masses but you can't let your guard down when there's an angry marlin nearby.
November 29, 2024 at 6:43 AM
I haven't decided if seeing everybody's upgrade pics is a tool for good or evil. Nobody will have to prove the RNG isn't being kind, but everyone will know if somebody isn't making smart choices.
November 29, 2024 at 6:38 AM
I don't think he fully understands my vision, but I admire his enthusiasm.
November 29, 2024 at 5:50 AM
Wobbly water shaders are great and all, but I need a bigger sense of motion in that ocean. And when you've got 4 people in a boat, it's important everyone is getting the same feel out of it. This is my procedurally generated 2D body of water synced across 4 clients using Godot's GPU particles.
November 28, 2024 at 8:54 AM