Amanda 🏳️‍⚧️
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gravitybreakcat.bsky.social
Amanda 🏳️‍⚧️
@gravitybreakcat.bsky.social
they/them
30-something
Artist and aspiring (newbie) gamedev.
NO AI
Plural and queer and stuff. Sometimes sharing art made by the other people in my brain.

#art

patreon.com/nyanby
https://tapas.io/series/Gravity-Break/info
Yep! We're making one of those!
November 30, 2025 at 8:12 AM
Well, our game needs animations of some kind! Erin is the one who's been doing most of the art, but then I try to implement it as animations in the engine. It's a team effort ^^
November 29, 2025 at 7:03 AM
Yes, I don't know how to tell the shader where to do the thing I want it to do. No it's not because I don't know how to define a vector saying where something is, I just don't even understand how to tell the shader "do your thing in this location"
November 20, 2025 at 5:49 PM
Someone told me to just put a layer in front of the thing I want to be invisible. This would work if I didn't have any other objects in the scene but that isn't the case
November 19, 2025 at 1:07 PM
Basically, I want the opposite of ClipChildren. Like, I want to make the texture to be not drawn within an area, and I don't want it to be a child of that area
November 19, 2025 at 1:06 PM
okay so the silhouette thing could be because I used "modulation" to test something in some animation that was no longer used, but...

Seems like the "determinstic" checkbox also just breaks the editor if I use it.

I don't know if it's something I want to use either way but... yeah
November 18, 2025 at 8:27 AM
unchecking the box didn't undo it so that's fun...
November 18, 2025 at 8:24 AM
Though I would like to use smaller light for specific spots later. But that comes at a performance cost, so we'll see. I'll have to look into it more, but it's not a priority. We can do without the lights for now
November 17, 2025 at 7:50 AM
I'm quite happy about this. Thought I will try to see what can be done, even if I can't solve the problem, we don't actually need the lighting effects. The parallax backgrounds are much more important for making the game look nice
November 16, 2025 at 3:59 PM
okay, it seems like removing my background is making a huge difference. That's something, at least
November 16, 2025 at 8:23 AM
I have no idea what's hurting performance, and the built in profiler isn't really helping. So now I'm just trying to remove various things from (a copy of) the game world. To see what may be causing this
November 16, 2025 at 8:21 AM
I guess more compression = computer has to work more? But it always takes like one second even at maximum compression for me.

I guess if the image is *really* large? Or maybe it's like a relic from when computers were much weaker?
October 31, 2025 at 8:06 AM
Alright, I restarted the PC and it works now.

Didn't work the first time but I guess you just keep restarting it then
October 31, 2025 at 8:01 AM
It's not the end of the world. It's not like we lost any data, I don't think. So we'll get it to work one way or other.

But I'd rather not reinstall Krita if I can avoid it. Because remapping all the shortcuts to where we want them is a pain in the butt
October 31, 2025 at 7:58 AM