Gral
gralgames.bsky.social
Gral
@gralgames.bsky.social
Account for the "Studio" behind Automon and One Armed Bandit. Currently developing Automon Arena https://discord.gg/n5WaMV3Gne
MAJOR feature update:
-Added sweat
#automon #indiegame #gamedev
November 12, 2025 at 5:11 PM
Having fun messing with map generation parameters. A bit too much fun perhaps. I accidentally made Chile
#automon #indiegame #gamedev
November 7, 2025 at 9:23 PM
Main menu done. Well, kinda? For now? I guess? Until I get dissatisfied with it again?
Added Chat, Autodox, very minor player customization, fullscreen settings and reworked match creation so you can dick around in main menu while waiting for players
#automon #indiegame #gamedev
November 5, 2025 at 4:27 PM
Increased player limit to 16 for science
Look at this huge ass map! There are even duplicate gyms, because it spawns 1 per player + 1 more but there are only 10 types
Dare I keep doubling until it crashes? Are 1024 player matches the future of gaming?
#automon #indiegame #gamedev
October 31, 2025 at 5:07 PM
Ahhh, menus. Every developer's favourite thing to do.
(Not final obviously, just testing layouts and stuff)
#indiegame #gamedev #automon #automonarena
October 22, 2025 at 3:26 PM
Made a new trailer for Automon Arena's entry into Next Fest (starting this Monday!)
Hope to see you all committing violence against virtual ugly animals then
#indiegame #gamedev #automon
October 10, 2025 at 4:12 PM
Adding that thingamajig I was talking about - the game will only show relevant types by default, but you can see all types for reference if you wish. There will be a button to lock this view as well, if you prefer it
#automon #indiegame #gamedev
September 29, 2025 at 4:54 PM
UI rework, clearly WIP. Major changes here: choosing Automons now looks cooler on both sides, and the type table doesn't show up unless you have an active bonus. There will be a way to expand it to always show all types, in case you want to preview bonuses you don't have
#automon #indiegame #gamedev
September 22, 2025 at 3:49 PM
Revolutionary UI technology, gonna patent this bad boy
#automon #indiegame #gamedev
September 17, 2025 at 4:21 PM
Focusing on some important features for Automon Arena (I've done nothing but draw shiny sprites for 3 days)
#automon #indiegame #gamedev
September 12, 2025 at 3:47 PM
MASSIVE changes to the Automon Arena experience: buttons are now pretty and clicky AND there's a quit button instead of pressing R like you're debugging your first project. If that doesn't get you to wishlist, I don't know what will
store.steampowered.com/app/3810160/...
#indiegame #gamedev
August 20, 2025 at 11:57 AM
Added map scrolling through mouse dragging, which pushes Automon Arena into Game of the Year territory.
Oh also added more holes to the map, it's a bit more patchy with players having more room to dick around before getting kicked out to harder areas
#automon #indiegame #gamedev
August 11, 2025 at 4:30 PM
Little update to the evolution animation to make it clear where the second Automon went... #automon #indiegame #gamedev #roguelike
August 6, 2025 at 4:17 PM
Messing around with world generation, here's a few examples.
It's quite chaotic and absolutely not even in terms of accessible areas and gyms around each player, but that's ok. As a wise man once said, "balance is for wieners"
#indiegame #gamedev #automon
July 25, 2025 at 8:15 PM
Spent some time redoing the map generation to be less... circular. Here's the outcome and old map example for comparison.
Looks less neat, but more natural
#indiegame #gamedev #automon
July 18, 2025 at 8:54 PM
Got the attention span of a child with ADHD using TikTok after drinking 5 coffees and snorting cocaine? You can speed up the battles and spend more time staring at the map screen instead! Or just press skip and miss the whole thing if you like
#indiegame #automon #gamedev
July 8, 2025 at 4:51 PM
Though items are not yet implemented in Automon Arena, I added Stranglie and Boulken anyway, with temporary replacement abilities. Swole type just wasn't the same without them
(No idea what I'll do with Adyel & Nodyel though)
#automon #indiegame #gamedev
July 2, 2025 at 9:32 PM
Joyful new victory screen!
#automon #indiegame #gamedev
June 30, 2025 at 2:56 PM
Made a game over screen for Automon Arena
#automon #roguelike #gamedev #indiegame
June 24, 2025 at 3:18 PM
Beautiful new animation for upgrading Automons. The game is getting juicier every day
#indiegame #gamedev #automon
June 16, 2025 at 3:01 PM
Steam splash art for Automon Arena, by qcmai
www.artstation.com/qcmai
#automon #indiegame #gamedev
June 13, 2025 at 6:36 PM
Working for the animation for releasing your Automons into the wild so they can leave their peaceful, unbothered life
#automon #indiegame #gamedev
June 12, 2025 at 2:22 PM
Got another set of 3 sprites from the artist! Floatox, Pelifin and (not pictured here) Meishowl now look handsome
#indiegame #gamedev #automon
June 4, 2025 at 4:10 PM
Made a new comfy background for the rest action.
Might do something unheard of and animate the fire someday
#indiegame #gamedev #automon
May 29, 2025 at 3:43 PM
Silly little change - hovering on type icons will now liven up all Automons on the screen that have that type. Look at them go!
#automon #indiegame #gamedev
May 27, 2025 at 3:38 PM