James Holloway: monsterman.org
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gonzohistory.bsky.social
James Holloway: monsterman.org
@gonzohistory.bsky.social
Game writer, podcaster, occasional educator. Cambridge, UK. Host of Monster Man: monsterman.libsyn.com. He/him. Games are for everyone who thinks games are for everyone. My website: monsterman.org
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Black Friday Creator Day 2025 by James Holloway
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November 28, 2025 at 12:50 PM
That imperialist Yankee son of a bitch, the Isthmus of Panama.
November 27, 2025 at 10:37 PM
Sure, like I said: "some people," "not uncommon."

I think to some people different systems for different activities can feel artificial, and I get that.
November 27, 2025 at 4:30 PM
Or, to put it another way, fandom culture has always fastened its emotional narratives onto unlikely frameworks. D&D isn't about pancakes stuff, but Star Trek's not about Kirk and Spock smooching and that never stopped anyone.
November 27, 2025 at 4:18 PM
Something something the primacy of paratext something something.
November 27, 2025 at 4:11 PM
That might be another topic for another time.

The thing that started this thought, by the way, apart from the whole friendly-Beholder kerfuffle, was talking to a friend who has views on which Robin is the best, which ones were done dirty, etc, but doesn't read Batman comics.
November 27, 2025 at 4:10 PM
Partly that might be because they find it distracting, but it might also be that people get protective of that stuff. I think there's a whole thing to say about how a lot of games, when people talk about them in hindsight, have this emotional weight that you wouldn't observe at the table.
November 27, 2025 at 4:10 PM
In terms of the market of available games, emulation of beloved shows, whatever whatever.

And then aaaaalso, and here I'm *really* just thinking out loud, I think some people like emotional content specifically *not* to have system attached to it for various reasons.
November 27, 2025 at 4:10 PM
Well, my other observation is that it's possible to like both. So maybe those players like both those things and don't mind keeping them separate. Some people don't let the bacon touch the eggs or whatever.

And, of course, there are other incentives to making the best of D&D.
November 27, 2025 at 4:10 PM
I don't think it originates from 5e -- I think disconnect between "combat" and "roleplay" has existed in gaming culture for ages & this is a specific form of it. I do think it's more noticeable now people who ostensibly care *primarily* about "roleplay" are such an important part of the community.
November 27, 2025 at 3:38 PM
Er, "answer."
November 27, 2025 at 3:04 PM
I don't think it's solely that by any means - "one reason"!
November 27, 2025 at 3:04 PM
There's a broader question here about, like, fandom culture and the idea of the squares-and-spells stuff as text and the pancakes stuff as paratext, but I feel less confident in talking about that kind of thing. Not that I'm *super* confident about this topic!
November 27, 2025 at 10:18 AM
"During combat, we move dudes and optimise strategy, and outside combat we feel feelings" seems to me like a pretty common way to divide things in electronic games: not the only way, but definitely not uncommon. So it's no wonder that people don't find that distinction unfamiliar in tabletop games.
November 27, 2025 at 10:18 AM
You see this all the time in video games. Sagat used to hate Ryu but then eventually learned to welcome the changes to his perspective that came from his defeat, but that's not reflected in any way if you're playing Ryu and I'm playing Sagat in an actual game of Street Fighter.
November 27, 2025 at 10:18 AM
Central America is a region; it's not a continent in anyone's framework.
November 27, 2025 at 8:18 AM
That wouldn't make a difference to Mexicans, who live on the same continent as Americans no matter how you slice it.
November 26, 2025 at 10:31 PM
That's a terrible shame. Much sympathy from me and from Pepper the pup. Seeing you and Oz on your adventures has been a real joy.
November 26, 2025 at 10:28 PM