GO Miles
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go-miles.github.io
GO Miles
@go-miles.github.io
Casual developer, beginner 3D Artist! I make games and bring people together, working away on my weak mini-PC with a SLOW 4Mbps internet connection.

Discord: go_miles
youtube.com/@GO_Miles
twitter.com/GO_MilesDev
https://go-miles.github.io
"You can make it GOOD later." #b3d #logo #gamedev #fnf #minecraft
January 21, 2026 at 9:09 PM
"Just make it exist first!" #b3d #gamedev #fnf #minecraft
January 21, 2026 at 7:40 PM
Tweet on Jan 9th, 2026

"Day 2: Every Test Capsule needs a Trustworthy Ride!
#gamedev #blender"
January 20, 2026 at 10:35 PM
Tweet on Jan. 7, 2026

"First 15 Minutes of Blender:
- made a test capsule for my adventure driving game
- modeled a motorcycle helmet to keep him safe
- gave him an ABSOLUTELY AWFUL haircut (no refunds)

In other words, I'm your local barber! #blender #gamedev #unity"
January 19, 2026 at 8:58 PM
Twitter - Nov 10th, 2025

I'm Back from my hiatus with some ambient music in the works!
Funkin' MINECRAFT needed something catchy for its rainforest hydroelectric dam, so I booted up Reaper DAW and made this.
#vgm #reaper #gamedev #minecraft #fnf
January 16, 2026 at 10:55 PM
Tweet on Sept 5, 2025 (alternate clip)

"Another #FunkinMINECRAFT button test from yesterday! These MINECRAFT-styled procedural buttons are pretty good now that they've got animations and shadows.
#fnf #minecraft #gamedev #uidesign"
January 16, 2026 at 8:49 AM
Tweet on Aug 20, 2025

#FunkinMINECRAFT v0.1 Alpha - UI Overhaul
I've been working on all-new menus powered by blockUI!
It's got translucent buttons, snappy animations, and BETTER mouse/gamepad support.
#fnf #minecraft #gamedev #opensource
January 12, 2026 at 3:31 PM
Tweet on Aug 4th, 2025

"How will #FunkinMINECRAFT versioning work? It takes a note right out of SEMVer's book!

Patch versions (x.x.X) mark bug fixes and WIP features.
Minor versions (x.X.x) mark new features and gameplay.
Major versions (X.x.x) mark full releases. 1.0.0 is the goal!
#fnf #gamedev"
January 10, 2026 at 11:29 PM
Old Tweet from July 30th, 2025:

"So we've got blocky, shadowy, GLOWY buttons? GOOD GRACIOUS!
#FunkinMINECRAFT #fnf #minecraft #webdev"

go-miles.github.io/Funkin-MINEC...
January 10, 2026 at 12:17 AM
July 9, 2025 at 9:05 PM
An INCREDIBLE milestone.
Funkin' MINECRAFT's WIP Gamebanana page has reached 2 downloads already!
#fnf #funkinMINECRAFT #gamedev
July 5, 2025 at 1:45 AM
Funkin' MINECRAFT logo
#fnf #minecraft #funkinMINECRAFT
July 4, 2025 at 11:17 PM
With the power of regex, we can sanitize the URL of any hyphens and underscores! A clean, lower-case string allows us to match phrases and spelling to the canonical URL. Yes, "fnfmc" is valid!
June 29, 2025 at 11:51 AM
GitHub Pages allows users to create their own 404 pages! Often underutilized.

stackoverflow.com/a/73263779/3...
In this Stack Overflow thread I found, commenter Anmol Agrawal used the 404 page to redirect users to the proper URL!
His script decapitalizes letters, but more can be done.
June 29, 2025 at 11:51 AM
#webdev #gamedev #github #opensource #funkinMINECRAFT
I'm migrating Funkin' MINECRAFT's website contents over to a gh-pages branch in the base repository!

What's cool is that the old repo's link still works. Here's how I did it:
June 29, 2025 at 11:51 AM
CSS time!
The press is calling these "the first navbar buttons to get down like that".

#minecraft #webdev #github
June 27, 2025 at 2:19 AM
First impressions using modelbench:
* What a fantastic breakthrough in technology!
June 7, 2025 at 8:25 AM
..So you're hitting a sick drift in Mario Kart, and you get HIT! Your miniturbo is GONE, and there's no getting it back.

I say it's time for change! This drift system stores your boost to help you out in a pinch. Oh look, there's antigravity too!
#gamedev #unity #kartinwarriors
May 20, 2025 at 3:20 AM
May 10, 2025 at 11:42 PM
I've got 15 DAYS to make my dream racing game. Guess I'll start with the pause menu! #gamedev #unity #kartinwarriors
May 10, 2025 at 7:31 AM
Totally retroing it out right now. Unity URP, take the wheel! #gamedev
March 30, 2025 at 11:12 PM
It's been a while since my last devlog! Over a month ago, I put the #BEANBAGGERS poster up at Granite Technical Institute. #gamedev
March 29, 2025 at 3:21 AM
On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control.
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:21 AM
I step outside for a drive, and the MOON is GLOWING RED!
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:13 AM
My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect!

We do not _have_ a purple biome.
#gamedev #unity
February 4, 2025 at 8:19 AM