Video games addicted.
Manager of Polish GameMaker community at https://gmclan.org/ .
Former co-organizator of ZTG (known now as GiC).
Former editor-in-chief at https://gameonly.pl .
PL/ENG.
However, you're right that it seems to be name of whole GMS2 project - Russell mentioned it 2 years ago, not saying anything about runtime, but GMS2 as whole (Chronous is for runtime only).
However, you're right that it seems to be name of whole GMS2 project - Russell mentioned it 2 years ago, not saying anything about runtime, but GMS2 as whole (Chronous is for runtime only).
- what about constructors? they aren't objects.
- what about constructors? they aren't objects.
- static variables doesn't retain value between function calls, you can change it's value (and they can be used in structs too).
- static variables doesn't retain value between function calls, you can change it's value (and they can be used in structs too).
-keyboard_check actually returns key which is down, not pressed
Question 33: What is the name of the GameMaker's current IDE?
- Zeus is name of runtime (GMS2) in fact (Chronus is GMRT)
-keyboard_check actually returns key which is down, not pressed
Question 33: What is the name of the GameMaker's current IDE?
- Zeus is name of runtime (GMS2) in fact (Chronus is GMRT)
Nie mniej wygląda, że miała ta zapowiedź już być i przesunięto datę premiery, a firmy trzecie mają straty.
Nie mniej wygląda, że miała ta zapowiedź już być i przesunięto datę premiery, a firmy trzecie mają straty.
Troche się boję, czy Ciri podoła więcej niż jednej grze, ale pierwszej ślepo ufam, że będzie 10/10.
Troche się boję, czy Ciri podoła więcej niż jednej grze, ale pierwszej ślepo ufam, że będzie 10/10.