GlitchedLizard (GameDev)
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glitchedlizard.itch.io
GlitchedLizard (GameDev)
@glitchedlizard.itch.io
Variety game dev.
Really loves Mega Man Legends and Sonic Heroes. Other games are cool too I guess.
Fuck AI.

https://glitchedlizard.itch.io/

Support me on Patreon!
https://www.patreon.com/c/GlitchedLizard

I have a Discord!
https://discord.gg/GHmeU52H8t
Idk doesn't seem like it'll take off
January 18, 2026 at 5:19 AM
Smart!
January 16, 2026 at 8:26 PM
This combined with some specific material setups allowed me to make my game look like this! It's different, intentionally so, but I feel I still have the vibe down, just a bit higher poly and with some fun lighting effects.

The whole game is lit with a single directional light!
January 13, 2026 at 3:41 AM
r.TonemapperGamma=0
r.TonemapperFilm=0
r.Tonemapper.Quality=0
r.ToneCurveAmount=0
r.Mobile.TonemapperFilm=0
r.MobileTonemapperUpscale=0
r.EyeAdaptationQuality=0
r.EyeAdaptation.ExponentialTransitionDistance=0
January 13, 2026 at 3:35 AM
Makes sense! I went the lazy way of 3d faces for my project in the long run I like the convenience 😭

Regarding yoinking the tonemapper, find the Engine.RendererSettings in your project's DefaultEngine.ini, and paste this in it (next reply)
January 13, 2026 at 3:35 AM
My first recommendation would be to disable the tonemapping if you haven't already (hard to say) Unreal really likes washing out colors of things 😭
January 13, 2026 at 12:57 AM
Makes sense! Speaking from experience you can get pretty far. Probably farther than I do, I wound up taking it a slightly different more original direction when I started experimenting with similar visual styles.
January 13, 2026 at 12:57 AM
Model looks sick! Is this for a game project? I spy Unreal Engine's grid floor there 👀
January 12, 2026 at 10:51 PM
Reposted by GlitchedLizard (GameDev)
Added the helmet and the ability to palette swap the armor like in classic and X #volnutt #megamanlegends #rockmandash
#sfw #lowpoly
January 7, 2026 at 11:26 PM