Gleb Volkov
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glebv.bsky.social
Gleb Volkov
@glebv.bsky.social
I make games based on strict limitations ✂️
The software engineer, annual game-jammer 🙃

Also, find me here https://linktr.ee/volkov_ayyy
By the way, you can check out the awesome soundtrack by Katie Spogreeva as part of the official OST 👉 js13k.bandcamp.com/track/catapo...
Massive shoutout - she delivers bangers every. damn. year 🔥
Catapoolt, by Katie Spogreeva
from the album 13K Cat Bites
js13k.bandcamp.com
October 1, 2025 at 8:36 PM
Guess I owe you more tails talk! 🐾
Cat tail is implemented as Verlet rope with inverted gravity.
Mouse tails follow the logic from Emanuele Feronato's awesome “String Avoider” tutorial series - I finally found a way to sneak that into a game!
emanueleferonato.com/tag/string-a...
String Avoider | Emanuele Feronato
emanueleferonato.com
September 27, 2025 at 9:17 PM
Initially, due to the round head-collider under gravity, the cat’s body stretched into an egg-like oval. To squash it flatter, more bun-like, I fake-support the butt with an invisible floor 👀
September 25, 2025 at 10:02 PM
When the cat's head moves too fast, it can slip out of the body 👀
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
September 21, 2025 at 10:02 PM
The cat is controlled by a circular collider inside a soft-body shell.
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓
September 21, 2025 at 9:23 PM