The software engineer, annual game-jammer 🙃
Also, find me here https://linktr.ee/volkov_ayyy
Massive shoutout - she delivers bangers every. damn. year 🔥
Massive shoutout - she delivers bangers every. damn. year 🔥
Cat tail is implemented as Verlet rope with inverted gravity.
Mouse tails follow the logic from Emanuele Feronato's awesome “String Avoider” tutorial series - I finally found a way to sneak that into a game!
emanueleferonato.com/tag/string-a...
Cat tail is implemented as Verlet rope with inverted gravity.
Mouse tails follow the logic from Emanuele Feronato's awesome “String Avoider” tutorial series - I finally found a way to sneak that into a game!
emanueleferonato.com/tag/string-a...
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓