sam
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glasscage.bsky.social
sam
@glasscage.bsky.social
Mostly first draft screenshots I take in godot
Pinned
Sleeping eye
Playing 13 Sentinels I wasn’t aware this game was like excellent
January 19, 2026 at 4:14 AM
I thought he deserved a real model
January 13, 2026 at 2:04 AM
Got a really good deal on a PS5 and honestly it's so disturbing to not see elden ring run at 20fps anymore
January 11, 2026 at 11:59 PM
I don't really know why I spent a week making this prototype but I guess if I ever want to make an SRPG I have a framework for that now
January 9, 2026 at 1:32 AM
Pointy
January 5, 2026 at 8:48 PM
Lil three day strategy game prototype jam. I added stealth
January 4, 2026 at 9:19 PM
Testing
December 16, 2025 at 12:54 AM
December 15, 2025 at 12:58 AM
Spent the morning figuring out a real deal eye rig lol
December 11, 2025 at 10:06 PM
Guy tests
December 10, 2025 at 6:27 PM
Bros
December 6, 2025 at 7:34 PM
wip modular gun
December 3, 2025 at 1:38 AM
November 30, 2025 at 5:56 AM
Completely pointless feature
October 25, 2025 at 1:10 AM
Probably shouldn’t put a tamagotchi in the game but it would be so easy and I accidentally already made the interface
October 23, 2025 at 10:33 PM
I ❤️ UI Prototype
October 23, 2025 at 12:58 AM
Tfw I use my phone
October 22, 2025 at 12:47 AM
Watched Pulse and it wasn’t exactly what I expected but very inspiring aesthetics going on there
October 21, 2025 at 5:25 PM
I've long held the opinion that like half of the modern indie game sphere wouldn't exist if not for Crypt Worlds
Lilith Zone redefined gaming with CRYPT WORLDS, perhaps the most influential art game of the 2010s.
In this Rare Interview, she talks process, liminal spaces, and the kernel of beauty in our earliest memories.
Watch Now: youtu.be/cVnD6IYSgJA
#AltGames #ArtGames #IndieGames #GameDeveloper
October 19, 2025 at 7:31 AM
Blocking out the city and posting this so when it looks awesome everyone claps
October 19, 2025 at 7:30 AM
Finished the logic now it’s time for aesthetic testing and drawing things which is 1000x harder than programming
Working on a first-person on-rails Godot prototype right now that has what I can only describe as a “diabolical control scheme that nobody would enjoy”
October 17, 2025 at 1:55 AM
Working on a first-person on-rails Godot prototype right now that has what I can only describe as a “diabolical control scheme that nobody would enjoy”
October 15, 2025 at 7:15 PM
Godot 4.5 added stencil buffers and you can finally do the Killer 7 gradient shader the right way
October 4, 2025 at 6:20 PM
It’s really sad that you can’t make a game for the playstation vita anymore
October 3, 2025 at 6:21 PM
Been taking a break from dev stuff for about 2 weeks and now that I have some distance from the dungeon crawler I was working I kinda just wanna make a fixed camera visual novel or something
October 2, 2025 at 7:32 PM