Gila RPGs - PAXU #3958
gilarpgs.bsky.social
Gila RPGs - PAXU #3958
@gilarpgs.bsky.social
Game designer | RUNE, LUMEN, NOVA, HUNT, LOOT, Slayers | IGDN award winner | cognitive psychologist | He/Him

gilarpgs.com
Who is picking up a copy of Dragon Slayers at PAXU this weekend?
November 17, 2025 at 6:21 PM
The Weaver Spark model was developed after scientists of Helios spent extensive hours studying the glass spiders of the vale.

The resulting Spark has ensnared no shortage of lunar cultists and Corvus spies in its webs.
November 15, 2025 at 4:40 PM
It has been a really exciting month here at Gila RPGs.
November 14, 2025 at 1:36 AM
Oh, what's this? A spider themed Spark for NOVA 2.
November 13, 2025 at 11:12 PM
If you're going to PAX Unplugged next week, you could be holding one of these.
November 13, 2025 at 8:25 PM
Look what arrived
November 13, 2025 at 8:13 PM
NOVA 2 will ask you to choose a side.

Step into your Spark exosuit, powered by pieces of a dead sun.

Or, allow the void to warp you and rip into reality as a Wyrm.

Which will you choose?

Art by @nightjargames.bsky.social
November 12, 2025 at 6:41 PM
It's here, the new NOVA 2 logo!

Huge shoutout to the incredible @lonearchivist.bsky.social who not only made this logo, but a bunch of variants and other assets for this upcoming game.

Are you all ready to go nova?
November 12, 2025 at 4:37 PM
What's this, a new playtest?

Cyberpunk meets Norse mythology in RAID. This very early playtest shows off my OSR-ish game built on the same engine that runs GILA.

The gods have become CEOs. The world tree must burn.

gilarpgs.itch.io/raid-playtest
November 11, 2025 at 8:39 PM
Three days later and still holding strong.

The people cry out, they desire to slay a dragon.

gilarpgs.itch.io/dragon-slayers
November 11, 2025 at 3:37 AM
November 10, 2025 at 11:06 PM
I've got a RAID update coming really soon.
November 10, 2025 at 10:58 PM
November 7, 2025 at 9:33 PM
November 7, 2025 at 3:48 PM
Tough to beat anything related to a Tom Bloom game, so I'll take second.

gilarpgs.itch.io/dragon-slayers
November 6, 2025 at 7:09 PM
Today was a really good day with the Dragon Slayers release.

It felt like a much more positive and excited response to a release than I've had in a bit.

People are reading it, talking about it, and getting pumped about it.

It was a win I really needed.

Thanks everyone 💜
November 5, 2025 at 4:18 AM
The rules say the heart of Dragon Slayers is the rule of 4+, and Mike said "got it"
November 5, 2025 at 4:10 AM
If @twopancakes.com doesn't win 1000 awards for the art he did for Dragon Slayers, I will lose my mind.
November 5, 2025 at 2:12 AM
Wizards combine elemental dice, Barbarians manage attack pools by taking harm.

But Bards? Bards play yahtzee.

Play a Bard in Dragon Slayers.

gilarpgs.itch.io/dragon-slayers
November 4, 2025 at 7:52 PM
This shit is super annoying.

If you don't know something is AI art, don't put the idea out that it could be.

Mike worked SO DAMN HARD on the art for this game.
November 4, 2025 at 6:43 PM
November 4, 2025 at 6:25 PM
Want to play a fantasy TTRPG where every class has a unique set of rules? Now your Bard really feels like a Bard, and not a discount rogue/wizard.

Dragon Slayers is for you.

gilarpgs.itch.io/dragon-slayers
November 4, 2025 at 5:57 PM
Now that it's out, should we do a Dragon Slayers jam?

I bet you could come up with some pretty cool stuff for the game.
November 4, 2025 at 3:07 PM
🚨 Dragon Slayers is here! 🚨

Go on quests. Get magic items. Slay dragons.

Dragon Slayers is a fantasy TTRPG where every class plays with their own set of rules.

Grab the PDF today, preorder your printed book, and go slay a dragon.

gilarpgs.itch.io/dragon-slayers
November 4, 2025 at 2:59 PM
Soon
November 4, 2025 at 12:26 PM