George Bolba 🔜GPC 2025
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gikster.bsky.social
George Bolba 🔜GPC 2025
@gikster.bsky.social
- 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From 🇷🇴
🥲Sad to hear... I appreciate the response though 🙏
September 23, 2025 at 6:04 PM
Do you guys take interns? 😅🥹
September 23, 2025 at 2:24 PM
It was a quick and fun read :) Nice job! 👍
July 31, 2025 at 12:56 PM
Can't wait to give it a read 👀
July 29, 2025 at 11:01 PM
I have an abstracted renderer for the most part, with a basic render pass system. I am planning to implement Clustered Forward+ rendering as I find it very interesting. It's currently a forward renderer btw. The code is not too great, but feel free to check it out here:
github.com/Gikster007/n...
GitHub - Gikster007/niji: Personal Vulkan Engine - WIP
Personal Vulkan Engine - WIP. Contribute to Gikster007/niji development by creating an account on GitHub.
github.com
July 25, 2025 at 10:24 PM
The water looks nice! What sort of technique did you use? Is it FFT-based, or something more like flow maps?
July 21, 2025 at 1:55 PM
Looking forward to the blog post :)
February 4, 2025 at 11:42 PM
Oh, I see. Thanks for the info :)
February 3, 2025 at 7:31 PM
Why is it a huge pain to use?
February 3, 2025 at 7:17 PM
Cool! What are your thoughts on it so far? I wonder how similar it is to other APIs 🤔
February 3, 2025 at 7:01 PM
is this made with SDL GPU?
February 3, 2025 at 11:51 AM
Commenting also bumps up the post (I think) :)
February 3, 2025 at 11:50 AM
Can definitely recommend!
January 25, 2025 at 5:02 PM