raven haunts / Arty (he/him)
ghost-spark.itch.io
raven haunts / Arty (he/him)
@ghost-spark.itch.io
Ghostwriter of Ghost Spark.
Known to some as Arty.
Currently writing WARDEN.

@GhostSpark_off and @ravenhaunts on Twitter.

https://ghost-spark.itch.io/
If you read that description and your first thought was "WHERE?"

Stay tuned for... I guess like 6 months or something so that I can get all my shit in order and I can start making this.
December 2, 2025 at 11:47 PM
Though then again, I'm very firmly in the "handful of meaningful rules" camp for the most part, since I think, controversial opinion, a game is a game, made to be played, and to be played, it needs gameplay.
December 2, 2025 at 2:28 PM
Honestly I've used to call many of my games "Rules Light" but recently I've moved into more meaningful descriptors, such as "experimental microgame" and "storygame", where in reality the difference between the two is just the word count and how much "expectation overhang" there is.
December 2, 2025 at 2:28 PM
Hands are so fucking weird anyway. Fleshy hotdogs just attached to your palm

Maybe I gotta learn to draw palms first, and then move on finger by finger? Really weird concept but might work.
December 2, 2025 at 1:46 PM
What can I say, you're an ICON
November 27, 2025 at 11:56 PM
Yeah I bought myself a tiny notebook I can take with me so I can write stuff when I'm out there, and draw stuff on the go.

Just to help me a little out of the "But if I'm not home I can't write!" anxiety, and wanting to stare less at my phone while outside.

The internet is poison, like alcohol.
November 25, 2025 at 8:25 AM
Honestly, it probably came across in our ability to grief, and depression is simply a form of grief that is exacerbated by the modern living conditions.

... Apparently there's also theories we inherited the ability from neanderthals.
November 25, 2025 at 7:46 AM
Basically, I took some elements from Archipelago, some elements from Shinobigami, some elements from Roll for Shoes, and just slammed them together with a freeform Skill system... And the eponymous Fractures that just determine the possibility space and the paths to get there.
November 24, 2025 at 10:35 PM
I think it's a pretty good one, honestly.
November 23, 2025 at 7:48 AM
Like I hope it is clear that while I'm actually thinking of making the game, I would actually make the Employee Handbooks and whatnot sold at like minimal margins, I just find it incredibly fucking funny.
November 22, 2025 at 9:29 AM