Nico May
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gfxnico.bsky.social
Nico May
@gfxnico.bsky.social
Graphics Programming @ Xbox
And (sorta) fixed normals on the snowbanks so the particles can slide down them properly.
October 6, 2025 at 6:08 AM
Seems concerning...
October 6, 2025 at 4:20 AM
This is how snow works right?
October 5, 2025 at 8:10 PM
Configurability! And lower res to maybe help with not just looking like mush after video compression.
October 1, 2025 at 5:17 AM
September 14, 2025 at 8:29 PM
Improved perf a bunch by collapsing atomics to 1 per wave, and frustum + depth culling particles before appending to the giant vertex buffer.

I think there's still some wasted time hammering a single atomic value that I could improve by splitting into N different vertex buffers instead.
September 14, 2025 at 2:11 AM
And now it's absolutely pouring!
September 13, 2025 at 11:50 PM
Accidentally left my depth buffer out and it went moldy :(
September 11, 2025 at 3:57 AM