Get Lost
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getlost.gg
Get Lost
@getlost.gg
🎮 An experimental web game
🎨 Levels are crowdsourced on Github
🚀 Players travel between levels
🛠️ Items can be used in any level
⛔ No crypto, NFTs, or AI art

https://getlost.gg/
that's the best i've got too 🫠 "neostalgic" sounds cool tho
November 6, 2025 at 7:35 AM
Need help?
October 21, 2025 at 5:04 AM
Mirroring with "x"
September 27, 2025 at 9:56 AM
[5/5] I've noticed many times before, but never put it to words: as the intuitiveness of a platform or interface approaches its limit, the code complexity explodes. Something to ponder...
September 23, 2025 at 9:27 PM
[4/5] The end result of being able to select and move feels very intuitive, but the resulting code is a mess! It's super difficult to build flexible abstractions that can represent these subtle state dependencies effectively.
September 23, 2025 at 9:27 PM
[3/5] We also need to defer certain actions, for example, like delaying showing the "stack select" menu until we know if the user intends to move or not.
September 23, 2025 at 9:27 PM
[2/5] But click + hold + drag must still work for marquee select, so we need an awareness of *where* we're clicking and dragging from, in order to change behavior.
September 23, 2025 at 9:27 PM
[4/4] Last but not least, stack selection. Stack selection gives you fine-grained control when several objects occupy the same position:
September 21, 2025 at 9:02 PM
[3/4] Marquee selection:
September 21, 2025 at 9:02 PM
[2/4] Add to selection (by holding control), with de-selection:
September 21, 2025 at 9:02 PM