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GDRI
@gdri.bsky.social
GDRI (Game Developer Research Institute) researches the history of video games and their creators. Since 2006.
Absolute Entertainment, Electronic Gaming Monthly February 1992
November 9, 2025 at 7:13 AM
Early version of Jaki Crush? (Super Pinball for the Super Famicom) Electronic Gaming Monthly February 1992
November 9, 2025 at 7:05 AM
"Hey Gamedoggers!" Electronics Boutique ad, Electronic Gaming Monthly February 1992
November 9, 2025 at 6:56 AM
This may be the thing that proves Seismic was connected to Kaga/Taxan. In 1990, Irie was the "director of Taxan's consumer division." (Video Games & Computer Entertainment, August 1990)
November 1, 2025 at 6:29 AM
Hideaki Irie is listed under Seismic.
November 1, 2025 at 6:23 AM
Tomonobu Itagaki's first game, Football Fighter (Game Machine 1995/10/1, p. 11) www.ign.com/articles/200...
October 17, 2025 at 5:47 AM
Jorudan not as difficult to work with as Hot-B or Beam archive.gamehistory.org/item/32a3c52...
October 5, 2025 at 6:29 AM
What's the earliest mention of Tose in a magazine? From EGM, June 2001: archive.gamehistory.org/item/739a1d3...
October 3, 2025 at 6:55 AM
More on the development of SNES Shanghai II, from a weekly report from Tom Sloper archive.gamehistory.org/item/32a3c52...
October 3, 2025 at 6:18 AM
Enix wants to do an AVP football game. Fox not interested. archive.gamehistory.org/item/7bb4dda...
October 2, 2025 at 6:26 AM
I'm trying to figure out what this means: football AVP?
October 2, 2025 at 6:22 AM
There are three former Taito graphic designers credited on AVP, but none of them are this Mitsubayashi.
October 1, 2025 at 6:40 AM
They met with Mr. Sugiura, Mr. Asakawa, and Mr. Yuzawa at Jorudan to talk about SNES AVP. Don't know who Yuzawa is.
October 1, 2025 at 6:35 AM
Was not aware of EA's Software for Life program
September 12, 2025 at 5:29 AM
"Videogames on the way out?" (QuestBusters September 1990) archive.org/details/ques...
September 12, 2025 at 5:23 AM
September 12, 2025 at 4:51 AM
A while back, I found a trademark registration for "Wixel" by a company in Osaka called Micronics. Could just be one of those weird coincidences, though.
August 29, 2025 at 6:48 AM
There was talk of PlayStation and Saturn versions of Kaneko's Jackie Chan fighting game. (Tips & Tricks, March 1997) (Internet Archive/Sketch the Cow)
August 25, 2025 at 6:03 AM
At one point, INTV had announced Karate Champ for Intellivision. (Computer Entertainer February 1986)
August 18, 2025 at 6:05 AM
Astro Robo Sasa for the Famicom turned 40 on August 9. The original MSX version was developed by a company in Hong Kong called Mass Tael. They were profiled in the May 1984 issue of MSX Magazine.
August 10, 2025 at 6:31 AM
Screenshot of Marine Wars for comparison (Source: MobyGames)
August 7, 2025 at 6:11 AM
These title screens look similar, don't they? (FC Ninja Cop Saizou, SG-1000 Championship Kendo) (Screenshots: TCRF, SMS Power!)
July 21, 2025 at 4:49 AM
The Super Famicom version of Laplace no Ma was released on July 14, 1995. A top-down RPG instead of a dungeon crawler like other versions. Most likely developed by Falcon, published by Vic Tokai.

A totally different version was supposed to be released by Yanoman two years earlier (seen here).
July 16, 2025 at 6:05 AM
We could've had White Men Can't Jump on all the systems. (Video Games & Computer Entertainment, September 1993)
July 9, 2025 at 6:31 AM
Noboru Yasukawa's profile

Joined Pacific Manufacturing in 1976
Made Blue Shark, Crazy Balloon, and Space Cruiser
Designed Taito's SJ System hardware
Retired from Taito in 1992
June 28, 2025 at 6:41 AM