Violet
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gamingnoob.bsky.social
Violet
@gamingnoob.bsky.social
19 | programmer | discord: __bocchi_chan__ | https://gamingnoobdev.pages.dev/
leaked ending from regular show revival
November 19, 2025 at 9:04 AM
wait i can just be active here instead of twitter hell yea
we may be so back🔥
August 20, 2025 at 11:13 PM
DEATH TO VSCODE
August 15, 2025 at 5:32 PM
if you see this, quote with the last 4 games you played.
June 30, 2025 at 6:31 AM
screw mewing, i like meowing more
meowww
mrowww
mrrrp
nyaaa~
June 20, 2025 at 9:11 PM
forgor to post here
I was actually productive
New baranium update includes:
- More consistent type names
- Functional loop break; and continue; statements
- Variables can be assigned arbitrarily on creation
- Better log output
- THE FIBANOCCI EXAMPLE ACTUALLY WORKS NOW!!
github.com/GAMINGNOOBde...
Release v2025.6.14 · GAMINGNOOBdev/baranium
v2025.6.14 Additions Added functionality to more precise internal types (i.e. uint64, int64, etc.) Added variable assignment though expressions Added timestamps to log outputs Added functional bre...
github.com
June 15, 2025 at 8:23 AM
i forget that i have a bsky cuz most my oomfs on twitter
June 15, 2025 at 8:20 AM
making an osu mania clone for the psp🔥🔥🔥
i had to rewrite 99% of the codebase because everything broke
we are so back
May 18, 2025 at 8:08 PM
I love theming hyprland, theme inspired by 8-1 from the FRAUDULENCE custom levels for ULTRAKILL
May 11, 2025 at 11:41 AM
forgot to post this here
I GOT NEW KEYBOARD
TRANS KEYBOARD
May 8, 2025 at 11:06 AM
Writing math finals exam tomorrow.
Wish me good luck.
I may need it qwqq.
May 8, 2025 at 10:53 AM
Reposted by Violet
Repost if you’re a girl!
October 18, 2024 at 9:05 PM
i wanna start hrt sooo badly but my family would publicly execute me qwqq
April 29, 2025 at 5:52 PM
alr cool, got my dynamic library system to work now
you can now create (and use) bindings for C/C++ libraries in my language
github.com/GAMINGNOOBde...
Release v2025.4.25 · GAMINGNOOBdev/baranium
Changelog Added a dynamic library system Created a compiler context structure Compiler memory usage improvements (reduced from ~1.2m bytes used to ~0.2m bytes [using the example main.bgs in the ex...
github.com
April 25, 2025 at 12:07 PM
childhood psp gaming (ignore my hand)
April 23, 2025 at 7:56 PM
new top10 pb on 0-5, hopefully it gets verified
April 21, 2025 at 3:26 PM
i uhhhhh, how did i just save 1mb of ram (this is the compiler btw)
April 20, 2025 at 7:55 PM
i feel the sudden urge to meow randomly
April 18, 2025 at 3:13 AM
i have decided
i am transforming now
BEHOLD, THE POWER OF 🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️
I AM NOT ONLY ENJOYING TRANSFORMERS
I AM A TRANS(FORMER) NOW!!1!1!1!1!
April 16, 2025 at 8:08 PM
i ported an old messy codebase for ms sam to c# just to use it in a game mod, decided to publish if anyone wants to use it
github.com/GAMINGNOOBde...
GitHub - GAMINGNOOBdev/SAMCS: A port of https://github.com/s-macke/SAM for netstandard2.0 C#
A port of https://github.com/s-macke/SAM for netstandard2.0 C# - GAMINGNOOBdev/SAMCS
github.com
April 7, 2025 at 9:34 PM
I HAVE FINALLY FINISHED REWRITING THE COMPILER GOD WAS THIS PAINFUL
github.com/GAMINGNOOBde...
Release v2025.4.3 · GAMINGNOOBdev/baranium
Changelog Huge bugfixes and performance improvements Removed redundant information from files Compiler is now integrated into the library The entire compiler has been rewritten from C++ to C
github.com
April 3, 2025 at 5:59 PM
hmm yes, my favorite string literal “(null)(null)(null)(null)21”
April 2, 2025 at 5:37 AM
i still hate this level
March 22, 2025 at 9:47 PM
new pb on 0-5 goes hard (i didn’t play this level in ages)
March 20, 2025 at 9:50 PM