Game Developer
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Mark Darrah knows YouTube is a place people go to be angry—but he doesn’t want that to drive people to his channel.
Subscribe to the Game Developer Podcast: https://www.podbean....
Subscribe to the Game Developer Podcast: https://www.podbean....
October 23, 2025 at 6:16 PM
Mark Darrah knows YouTube is a place people go to be angry—but he doesn’t want that to drive people to his channel.
Subscribe to the Game Developer Podcast: https://www.podbean....
Subscribe to the Game Developer Podcast: https://www.podbean....
Our news editor @kerrblimey.bsky.social has some advice for developers and PR reps looking to navigate the press slalom:
October 7, 2025 at 11:19 AM
Our news editor @kerrblimey.bsky.social has some advice for developers and PR reps looking to navigate the press slalom:
Hear why the “license behavior system” is the secret sauce for making better loot in Borderlands 4: https://gamedevelope...
September 20, 2025 at 8:47 PM
Hear why the “license behavior system” is the secret sauce for making better loot in Borderlands 4: https://gamedevelope...
Sometimes you have to accept it's good to be bad at the game you're working on.
Hear more: https://gamedevelope...
Hear more: https://gamedevelope...
September 12, 2025 at 4:54 PM
Sometimes you have to accept it's good to be bad at the game you're working on.
Hear more: https://gamedevelope...
Hear more: https://gamedevelope...
Game design isn’t always about big creative ideas. Sometimes it’s just about getting the game out the door on time. Hear more on the latest GDC Podcast: https://www.gamedeve...
August 28, 2025 at 8:57 PM
Game design isn’t always about big creative ideas. Sometimes it’s just about getting the game out the door on time. Hear more on the latest GDC Podcast: https://www.gamedeve...
Are you behind on your podcast queue? Don't worry, so are we—it's been a busy few weeks behind the scenes for Game Developer. Let's work through our backlogs together.
https://www.gamedeve...
https://www.gamedeve...
August 19, 2025 at 11:09 PM
Are you behind on your podcast queue? Don't worry, so are we—it's been a busy few weeks behind the scenes for Game Developer. Let's work through our backlogs together.
https://www.gamedeve...
https://www.gamedeve...
Fighting for your friends and colleagues takes incredible strength—and a bit of hope.
For more insights from SAG-AFTRA's huge win, listen here: https://www.gamedeve...
For more insights from SAG-AFTRA's huge win, listen here: https://www.gamedeve...
July 31, 2025 at 6:50 PM
Fighting for your friends and colleagues takes incredible strength—and a bit of hope.
For more insights from SAG-AFTRA's huge win, listen here: https://www.gamedeve...
For more insights from SAG-AFTRA's huge win, listen here: https://www.gamedeve...
Sabotage Studios' Thierry Boulanger breaks down why self-publishing can be key for your studio's branding. Hear more on the Game Developer Podcast!
https://www.gamedeve...
https://www.gamedeve...
July 17, 2025 at 5:48 PM
Sabotage Studios' Thierry Boulanger breaks down why self-publishing can be key for your studio's branding. Hear more on the Game Developer Podcast!
https://www.gamedeve...
https://www.gamedeve...
Early computer access helped @mikebithell.bsky.social get started in game dev...but there were some "downsides."
For more, listen to the latest episode of the Game Developer Podcast!
https://www.gamedeve...
For more, listen to the latest episode of the Game Developer Podcast!
https://www.gamedeve...
July 1, 2025 at 6:29 PM
Early computer access helped @mikebithell.bsky.social get started in game dev...but there were some "downsides."
For more, listen to the latest episode of the Game Developer Podcast!
https://www.gamedeve...
For more, listen to the latest episode of the Game Developer Podcast!
https://www.gamedeve...
Need another podcast for your weekend rotation? Bithell Games founder and creative director Mike Bithell has some thoughts on leadership and indie inspiration that will be well worth your time:
https://open.spotify...
https://open.spotify...
June 28, 2025 at 9:39 PM
Need another podcast for your weekend rotation? Bithell Games founder and creative director Mike Bithell has some thoughts on leadership and indie inspiration that will be well worth your time:
https://open.spotify...
https://open.spotify...
Read our GDC conversation with Havok general manager David Coghlan to see why he thinks the game industry will "drift back toward an equilibrium."
https://www.gamedeve...
https://www.gamedeve...
May 17, 2025 at 8:02 PM
Read our GDC conversation with Havok general manager David Coghlan to see why he thinks the game industry will "drift back toward an equilibrium."
https://www.gamedeve...
https://www.gamedeve...
Havok sees major changes coming for AI in video games—not generative AI, but good old-fashioned AI for NPCs.
https://www.gamedeve...
https://www.gamedeve...
May 13, 2025 at 10:31 PM
Havok sees major changes coming for AI in video games—not generative AI, but good old-fashioned AI for NPCs.
https://www.gamedeve...
https://www.gamedeve...
Disney, Codemasters, and Jagex veterans launch indie publishing label The CoLab
The nascent UK publisher hopes to counter 'greedflation' in the video game industry
www.gamedeveloper.com/business/dis...
The nascent UK publisher hopes to counter 'greedflation' in the video game industry
www.gamedeveloper.com/business/dis...
April 3, 2025 at 4:24 PM
Disney, Codemasters, and Jagex veterans launch indie publishing label The CoLab
The nascent UK publisher hopes to counter 'greedflation' in the video game industry
www.gamedeveloper.com/business/dis...
The nascent UK publisher hopes to counter 'greedflation' in the video game industry
www.gamedeveloper.com/business/dis...
Unity claims 79 percent of developers are 'feeling positive' about generative AI
The latest Unity Gaming Report states that AI uptake is also 'holding steady.'
www.gamedeveloper.com/production/u...
The latest Unity Gaming Report states that AI uptake is also 'holding steady.'
www.gamedeveloper.com/production/u...
March 17, 2025 at 8:18 PM
Unity claims 79 percent of developers are 'feeling positive' about generative AI
The latest Unity Gaming Report states that AI uptake is also 'holding steady.'
www.gamedeveloper.com/production/u...
The latest Unity Gaming Report states that AI uptake is also 'holding steady.'
www.gamedeveloper.com/production/u...
EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform
Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations
www.gamedeveloper.com/business/ea-...
Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations
www.gamedeveloper.com/business/ea-...
January 23, 2025 at 10:56 AM
EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform
Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations
www.gamedeveloper.com/business/ea-...
Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations
www.gamedeveloper.com/business/ea-...
Huuuge cutting 29 percent of global workforce to focus on social casino business
A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals
www.gamedeveloper.com/business/huu...
A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals
www.gamedeveloper.com/business/huu...
January 20, 2025 at 4:25 PM
Huuuge cutting 29 percent of global workforce to focus on social casino business
A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals
www.gamedeveloper.com/business/huu...
A swathe of job cuts won't prevent the company from 'exploring growth opportunities' through M&A deals
www.gamedeveloper.com/business/huu...
Genshin Impact distributor fined $20 million over loot box practices
The company will also need to prohibit the sale of loot boxes to some children to settle an FTC dispute
www.gamedeveloper.com/business/gen...
The company will also need to prohibit the sale of loot boxes to some children to settle an FTC dispute
www.gamedeveloper.com/business/gen...
January 20, 2025 at 1:47 PM
Genshin Impact distributor fined $20 million over loot box practices
The company will also need to prohibit the sale of loot boxes to some children to settle an FTC dispute
www.gamedeveloper.com/business/gen...
The company will also need to prohibit the sale of loot boxes to some children to settle an FTC dispute
www.gamedeveloper.com/business/gen...
✂️From the cutting room floor
This two page visual from the Dance Central issue of Game Developer, was one of the magazine's best 🤩
This two page visual from the Dance Central issue of Game Developer, was one of the magazine's best 🤩
November 21, 2024 at 9:02 PM
✂️From the cutting room floor
This two page visual from the Dance Central issue of Game Developer, was one of the magazine's best 🤩
This two page visual from the Dance Central issue of Game Developer, was one of the magazine's best 🤩
✂️From the cutting room floor
Due to formatting constraints, not all of the images in our original postmortems make it to the site from the magazine
Here's the two-page visual from the November 2005 issue featuring Half-Life 2
Due to formatting constraints, not all of the images in our original postmortems make it to the site from the magazine
Here's the two-page visual from the November 2005 issue featuring Half-Life 2
November 19, 2024 at 7:04 PM
✂️From the cutting room floor
Due to formatting constraints, not all of the images in our original postmortems make it to the site from the magazine
Here's the two-page visual from the November 2005 issue featuring Half-Life 2
Due to formatting constraints, not all of the images in our original postmortems make it to the site from the magazine
Here's the two-page visual from the November 2005 issue featuring Half-Life 2
Slitterhead's sources of inspiration range from Hong Kong in the '90s, to seinen manga Toyko Ghoul.
Creative director Keiichiro Toyama tells us more about this unique and wide range of influences and how he reworked old ideas into the new with Slitterhead
Creative director Keiichiro Toyama tells us more about this unique and wide range of influences and how he reworked old ideas into the new with Slitterhead
November 16, 2024 at 5:01 PM
Slitterhead's sources of inspiration range from Hong Kong in the '90s, to seinen manga Toyko Ghoul.
Creative director Keiichiro Toyama tells us more about this unique and wide range of influences and how he reworked old ideas into the new with Slitterhead
Creative director Keiichiro Toyama tells us more about this unique and wide range of influences and how he reworked old ideas into the new with Slitterhead
Accidental use of an AI-made 3D Model can introduce frustration, animation woes, and a flood of polygons into your #gamedev project.
For devs looking to dodge generative AI assets, 3D artist Liz Edwards shares what to watch out for:
For devs looking to dodge generative AI assets, 3D artist Liz Edwards shares what to watch out for:
November 7, 2024 at 11:40 PM
Accidental use of an AI-made 3D Model can introduce frustration, animation woes, and a flood of polygons into your #gamedev project.
For devs looking to dodge generative AI assets, 3D artist Liz Edwards shares what to watch out for:
For devs looking to dodge generative AI assets, 3D artist Liz Edwards shares what to watch out for:
🎃 Hey devs! Welcome to Game Developer’s 13 Days of Halloween
For our final day of festivities, we'll be taking a long look at the works of Frictional Games, with a pit stop in Crow Country.
Stay tuned!
For our final day of festivities, we'll be taking a long look at the works of Frictional Games, with a pit stop in Crow Country.
Stay tuned!
October 31, 2024 at 12:02 PM
🎃 Hey devs! Welcome to Game Developer’s 13 Days of Halloween
For our final day of festivities, we'll be taking a long look at the works of Frictional Games, with a pit stop in Crow Country.
Stay tuned!
For our final day of festivities, we'll be taking a long look at the works of Frictional Games, with a pit stop in Crow Country.
Stay tuned!
✂️ From the cutting room floor
Due to formatting constraints, not all of our visuals make it over from Game Developer Magazine to the site.
Here is the full 2-page spread from the May 2004 issue, featuring the horror game The Suffering.
Due to formatting constraints, not all of our visuals make it over from Game Developer Magazine to the site.
Here is the full 2-page spread from the May 2004 issue, featuring the horror game The Suffering.
October 30, 2024 at 10:31 PM
✂️ From the cutting room floor
Due to formatting constraints, not all of our visuals make it over from Game Developer Magazine to the site.
Here is the full 2-page spread from the May 2004 issue, featuring the horror game The Suffering.
Due to formatting constraints, not all of our visuals make it over from Game Developer Magazine to the site.
Here is the full 2-page spread from the May 2004 issue, featuring the horror game The Suffering.
🎃 Hey devs! Welcome to Day 13 of Game Developer’s 13 Days of Halloween
Today, we’ll be looking at the works of Bloober Team, as well as some older classics like Bioshock, The Darkness II, and Slender: The Arrival.
Stay tuned!
Today, we’ll be looking at the works of Bloober Team, as well as some older classics like Bioshock, The Darkness II, and Slender: The Arrival.
Stay tuned!
October 30, 2024 at 1:01 PM
🎃 Hey devs! Welcome to Day 13 of Game Developer’s 13 Days of Halloween
Today, we’ll be looking at the works of Bloober Team, as well as some older classics like Bioshock, The Darkness II, and Slender: The Arrival.
Stay tuned!
Today, we’ll be looking at the works of Bloober Team, as well as some older classics like Bioshock, The Darkness II, and Slender: The Arrival.
Stay tuned!
🎃 And that’s a wrap on Day 12 of Game Developer’s 13 Days of Halloween!
Before we go, check out all the articles that were added to our new horror archive today by visiting the site
Before we go, check out all the articles that were added to our new horror archive today by visiting the site
October 29, 2024 at 10:01 PM
🎃 And that’s a wrap on Day 12 of Game Developer’s 13 Days of Halloween!
Before we go, check out all the articles that were added to our new horror archive today by visiting the site
Before we go, check out all the articles that were added to our new horror archive today by visiting the site