Gabe Rundlett
@gaberundlett.bsky.social
I love Vulkan
Rendering Engineer at Tuxedo Labs
Rendering Engineer at Tuxedo Labs
if I were in your position, I'd start with cascaded grids or "clip maps", in which you allocate cells sparsely. My first time seeing that was in Kajiya's irradiance cache.
user-images.githubusercontent.com/16522064/170...
github.com/EmbarkStudio...
user-images.githubusercontent.com/16522064/170...
github.com/EmbarkStudio...
user-images.githubusercontent.com
January 2, 2025 at 3:40 AM
if I were in your position, I'd start with cascaded grids or "clip maps", in which you allocate cells sparsely. My first time seeing that was in Kajiya's irradiance cache.
user-images.githubusercontent.com/16522064/170...
github.com/EmbarkStudio...
user-images.githubusercontent.com/16522064/170...
github.com/EmbarkStudio...
Here's a video of it in action so far. Thanks to Autumn on the Teardown Discord for their wonderful "Lock-n-Load Framework" which helps immensely with animating
January 1, 2025 at 12:11 PM
Here's a video of it in action so far. Thanks to Autumn on the Teardown Discord for their wonderful "Lock-n-Load Framework" which helps immensely with animating
not nolram commenting on patricks posts 🫣
December 28, 2024 at 9:39 PM
not nolram commenting on patricks posts 🫣
The Half-Life tril... 💀
October 27, 2024 at 7:52 PM
The Half-Life tril... 💀