I enjoy 94% meaning there is a 6% chance of failure and the reality of probability makes failure very possible with those numbers when rolled frequently. in any rng game the most exciting thing that can happen is succeeding on a 10%. Should that secretly be 0% because it so unlikely?
March 22, 2025 at 12:48 AM
I enjoy 94% meaning there is a 6% chance of failure and the reality of probability makes failure very possible with those numbers when rolled frequently. in any rng game the most exciting thing that can happen is succeeding on a 10%. Should that secretly be 0% because it so unlikely?
Not an abject failure to understand player POV when I'm giving my POV as a player. Lots of people arent into rng, that's a totally fair stance. It would blow if I wanted to play Chess and loaded up Stick Fight instead. that doesnt make chess bad, its just a different game and advertised as such.
March 21, 2025 at 7:33 PM
Not an abject failure to understand player POV when I'm giving my POV as a player. Lots of people arent into rng, that's a totally fair stance. It would blow if I wanted to play Chess and loaded up Stick Fight instead. that doesnt make chess bad, its just a different game and advertised as such.
The idea that the % shown doesn't match the % given is confirmation bias. No design stands to gain from fudging stats to be less effective and rng always leaves some players feeling short handed. It's ironic to say 75% doesnt feel like 75% but also 94% should actually mean 100%.
March 21, 2025 at 3:53 PM
The idea that the % shown doesn't match the % given is confirmation bias. No design stands to gain from fudging stats to be less effective and rng always leaves some players feeling short handed. It's ironic to say 75% doesnt feel like 75% but also 94% should actually mean 100%.
Hello! I'm bipolar and have worked on dungeon defenders, Roblox, a bunch of indie games, and a variety of Disney projects I'm not allowed to talk about. I also run a game studio currently making a ttrpg and narrative adventure game.
December 22, 2024 at 4:23 PM
Hello! I'm bipolar and have worked on dungeon defenders, Roblox, a bunch of indie games, and a variety of Disney projects I'm not allowed to talk about. I also run a game studio currently making a ttrpg and narrative adventure game.
Awesome! Yeah, Id recommend starting with something like a SHMUP. Its a genre thats super easy to make content for, with most of the work coming in the polish phase. It might not be the grand vision of the impact you want to make on the industry, but it'll give you the tools to get closer to that :)
December 12, 2024 at 8:23 PM
Awesome! Yeah, Id recommend starting with something like a SHMUP. Its a genre thats super easy to make content for, with most of the work coming in the polish phase. It might not be the grand vision of the impact you want to make on the industry, but it'll give you the tools to get closer to that :)
A lot of indies make the mistake of valuing /more/ content over /quality/ content. It doesn't matter if your game is 8 hours if people get board after 1.
I don't know your background but if youre newish to game dev. Prioritize releasing /anything/. SHMUPs are an good place to start :)
December 12, 2024 at 7:34 PM
A lot of indies make the mistake of valuing /more/ content over /quality/ content. It doesn't matter if your game is 8 hours if people get board after 1.
I don't know your background but if youre newish to game dev. Prioritize releasing /anything/. SHMUPs are an good place to start :)
A short game can be 30 mins. I would recommend not aiming over 3 hours. The most valuable thing any dev can do is to finish a game. Completing late game design and releasing is a more profound learning experience than milking mid game bs. When hiring, the first thing I look for is shipped titles.
December 12, 2024 at 7:31 PM
A short game can be 30 mins. I would recommend not aiming over 3 hours. The most valuable thing any dev can do is to finish a game. Completing late game design and releasing is a more profound learning experience than milking mid game bs. When hiring, the first thing I look for is shipped titles.
It's all about scheduling and discipline. I personally keep a tight schedule: Wake up→ Eat breakfast→ Review the days tasks→ Panic → Clean up the cat pee on the carpet→ Start a new side project→ Existential dread→ Shit it's midnight.
November 12, 2024 at 1:56 AM
It's all about scheduling and discipline. I personally keep a tight schedule: Wake up→ Eat breakfast→ Review the days tasks→ Panic → Clean up the cat pee on the carpet→ Start a new side project→ Existential dread→ Shit it's midnight.