Alexander Zapryagaev
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frustumo.bsky.social
Alexander Zapryagaev
@frustumo.bsky.social
Founder & CTO at Tellusim
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Tellusim SDK 47 is here! Check out all the new features, improvements, and bug fixes in the latest release: tellusim.com/sdk-47/
Tellusim SDK 48 is here!
Indirect TLAS builds, GraphFlow node-based compute shaders, FSR & FXAA plugins, and tons more: tellusim.com/sdk-48/
January 11, 2026 at 7:29 PM
The node-based compute shader editor for the Tellusim Engine lets you bake fully procedural textures of any complexity at startup using GraphVarying with zero runtime cost. You also have full control over Nodes, Materials, and Textures from compute shaders.
January 10, 2026 at 8:19 PM
Optional NodeObject instancing in Tellusim Engine lets you efficiently render procedural objects like particles, grass, and fur. Geometry instance parameters are available in the MaterialFlow editor: youtu.be/ItfKdyNtolg
docs.tellusim.com/engine/nodes...
December 28, 2025 at 10:37 PM
Tellusim SDK 47 is here! Check out all the new features, improvements, and bug fixes in the latest release: tellusim.com/sdk-47/
November 29, 2025 at 8:15 PM
Get started with Tellusim Core SDK! Minimal guide covers your first project, API tips, shader references, macros, and the cross-platform printf() debugging system (WebGPU included). docs.tellusim.com/core/started...
November 22, 2025 at 6:42 PM
First project with Tellusim Core SDK! C++, C#, Rust, Java, Swift, and Python - clone, checkout, build, and run! docs.tellusim.com/core/started...
November 18, 2025 at 10:45 AM
A new Object Tree example in Tellusim Core SDK showcases efficient object culling and rendering using a GPU-driven pipeline. View culling of huge BVH trees with 4M objects is an order of magnitude faster than using CPU. github.com/Tellusim/Tel...
November 10, 2025 at 9:54 AM
Branches with Windows x64/arm64, Linux x64/arm64, macOS x64/arm64, Android, iOS, and Web builds are now available on the Tellusim Core SDK GitHub! github.com/Tellusim/Tel...
October 12, 2025 at 6:29 PM
Tellusim Core SDK is now officially on GitHub!
Create high-performance graphics, simulation, and compute applications across platforms with a single unified SDK. Supports C++, C#, Rust, Python, Swift, Java, and JavaScript!
github.com/Tellusim/Tel...
GitHub - Tellusim/Tellusim_Core_SDK: Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and P...
Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av...
github.com
October 5, 2025 at 7:28 PM
Tellusim SDK 46 is now available.
Highlights: bloom post-processing, improved temporal AA & upscaling, updated XeSS & DLSS plugins, new Explorer prefabs, multi-language templates (C#, Rust, Swift, Java, JavaScript, Python), and more: tellusim.com/sdk-46/
August 24, 2025 at 7:12 AM
Tellusim Project Tool now provides a UI and is integrated into the Tellusim SDK browser, enabling simple creation of C++, C#, Java, Rust, Swift, and Python projects: docs.tellusim.com/core/tools/p...
June 8, 2025 at 5:05 PM
New 12_Hello_Controller Core SDK tutorial!
Features a spectator camera, game controller input, basic collision detection, and an interactive WebGL/GPU demo: docs.tellusim.com/core/tutoria...
June 3, 2025 at 2:59 AM
All Tellusim documentation is now live at docs.tellusim.com Explore the full Core and Engine API, tutorials, and guides in one place.
May 31, 2025 at 4:06 PM
Tellusim SDK 44 is here! It brings support for Apple tvOS platform, MuJoCo physics plugin, an Inverse Kinematics plugin, improved compatibility, real-time state tracking, and major tool and API upgrades. Details: tellusim.com/sdk-44/
April 30, 2025 at 8:06 AM
MuJoCo physics plugin in Tellusim Engine
April 20, 2025 at 7:03 AM
Tellusim Engine on tvOS
April 6, 2025 at 6:01 PM
Tellusim SDK 43 is out! With full 🎮 game controller support (Xbox, DualSense & more); Enhanced physics & debugging tools; Improved UI & Color dialog; Updated physics plugins: Box2D, Bullet, Jolt, and PhysX; New scripts & physics samples. Details: tellusim.com/sdk-43/
March 24, 2025 at 5:36 AM
New 12_hello_controller demo for the upcoming manual: tellusim.com/demos/manual.... The Web version currently lacks controller support :)
March 24, 2025 at 12:19 AM
Improved physics plugins, game controller, and ScriptFlow to run all logic:
March 22, 2025 at 6:11 PM
Tellusim Core and Engine SDK are getting cross-platform game controllers support. This sample uses Script Flow to bind controller actions to the scene:
March 1, 2025 at 8:02 AM
Tellusim SDK 42 hits a major milestone with lightning-fast, visual node-based programming, offering full API coverage and delivering native C++ performance at runtime! Get all the details here: tellusim.com/sdk-42/
February 23, 2025 at 5:50 PM