FOTD-Games
fotdgames.bsky.social
FOTD-Games
@fotdgames.bsky.social
Account for posting about games by FOTD Games

Generally Twin Stick Shooter, Roguelike, Godot based content.
I'd expect the goal to be something like tvtropes.org/pmwiki/pmwik...

So... like.. safe for work as long as you don't think about it at all?
Getting Crap Past the Radar - TV Tropes
Instances in which a writer, artist or other creator puts inappropriate content — stuff that directly violates the censorship standards they are working under — into their material with the deliberate...
tvtropes.org
December 7, 2025 at 3:52 AM
I've just pushed it out and it's a first public release with no real advertising yet, so only two people have commented, but it's gotten a laugh from both of them.

It does help that my games a bit fourth wally, and has comedic intent.
December 3, 2025 at 5:25 PM
I Literally had a character show up and say "Hey, you reached the end of the demo. There's no more. Go back to the start and do it again on a new seed" (though, in fancier language)

heh.
December 3, 2025 at 5:21 PM
www.youtube.com/watch?v=4ae9...

Some gameplay footage from the process of going from 0.2.0 to 0.3.0. I've posted this before, but might as well tack it on here. Heh.
Rogue Academy: Freshman Year
YouTube video by FOTD_Games
www.youtube.com
December 1, 2025 at 6:28 AM
Just feels weird to try to carry around the dev environment, dunno.
November 26, 2025 at 5:48 PM
go fight the boss from the moment you get the key, because it's a randomizer. Hehe.

randomizerpoc-f3hih.ondigitalocean.app

You can play it here. (Ignore the "c to connect to server", concept for a seed server eventually)

#randomizer #gamedev #solodev
Randomizer Concept
randomizerpoc-f3hih.ondigitalocean.app
November 26, 2025 at 3:53 PM
Hey, whatever works.

If it fits your needs and your complexity budget, it's good. :)
November 12, 2025 at 4:43 PM
Tailscale+jellyfin is just... great. Heh.
November 12, 2025 at 4:17 PM
Everything's placeholder art, of course.
November 10, 2025 at 5:12 PM
The idea is to create a system with a bunch of passes i can add and fiddle with to build up a tileset from a bare template to a usable tileset, or something close enough to usable that even someone with my egregious art skills can finish it.
May 17, 2025 at 3:29 PM