Fábio Fontes
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fontes.bsky.social
Fábio Fontes
@fontes.bsky.social
I make stuff. Sometimes it's drawn, sometimes it's pixellated, sometimes it's playable, and other times it's spat out of a 3D printer.

Projects and art commission info: https://fabiofontes.com/

#gamedev #indiedev #art #illustration #3dprinting #diy
it do be
November 19, 2025 at 2:27 AM
when I moved from winXP to win7, my scanner didn't have drivers. Like fuck was I buying a new one. The solution was to set up a winXP VM just to use the thing.

But tell me again how Linux forces you to do roundabout shit.
November 18, 2025 at 1:36 AM
From there simply adding launch commands for other games seemed like the logical conclusion. Will make mod management more convenient than shoving file paths in and out of gzdoom.ini, at the very least lol.

Not sure anyone else would want this, but eh, works pretty good for my use-case.
October 20, 2025 at 10:33 AM
Blood: Cryptic Passage has custom textures, but the file names for those overlap with some textures used in the main game, so jank can happen from file overwrites. Fun!

So I keep both versions of each conflicting file in a subfolder, and that script copies the right one in before launching. Simple.
October 20, 2025 at 10:30 AM
it's actually a common strat to make a custom class with skills you'll never use so you can sleep and never level up, but keep advancing the skills you do want.
October 7, 2025 at 9:19 PM
the thing about Oblivion actually works in your favor considering the stupid enemy level scaling lol
October 7, 2025 at 9:16 PM
Also the idea's that the extra abilities would be unlocked just like the other weapons are. Not the case as-is, I'll figure it out. In the meantime I can just pretend and not press the buttons till the game says so!
October 5, 2025 at 12:16 AM
All that stuff, plus the easy mapping to Fléchettes and Rings of Repulsion for crowd control... gotta say, it does improve combat pacing a lot without necessarily making it a cakewalk. Still gotta watch your ass lol
October 5, 2025 at 12:12 AM
Still unsure how to handle the Quietus' projectiles, maybe tie that to Zoom and map that to middle-click, while making it's cast slower to compensate for the convenience, we'll see.
October 5, 2025 at 12:05 AM
The hammer throw's tied to Alt Fire (right-click), and both the projectile and throwing animation speeds are the same as the hammer. Maybe long-term I'll replace that hammer with a Hadoken or whatever.
October 5, 2025 at 12:04 AM
Re-animated the punching so it looks way beefier (functions the same), but added the mana damage boost from the axe tied to a toggle with the Reload binding, disabling the 3rd punch double-damage for some balancing. The damage boost is also a bit lower than the axe's because of the attack speed.
October 4, 2025 at 11:59 PM
I don't think it's justified to spend so much on the logistics of a trial for 3 people.

Those still latching on to windows 7, that's different. Has to be at least 4 shmucks!
September 19, 2025 at 9:31 AM
ah yes, the alternative timeline
September 6, 2025 at 6:12 PM
Might as well, here's the previous version if ye haven't seen it bsky.app/profile/font...
Yay, finally made a custom #mechanicalkeyboard!... and it tiny lol

Visually it's still very WIP, but the function's all there. I'll be daily-driving this for a while, see how it feels and think about a final look for it.

More info in thread 'cause screw it, I need the typing practice lol #diy #qmk
September 2, 2025 at 5:17 AM