I've never been a fan of God of War's combat philosophy, so there's a *lot* I didn't like with this. I never got along with the combat cues for blocking and dodging. I thought the atmosphere matched the themes well.
Final boss is a damage sponge and goes on for far too long.
I've never been a fan of God of War's combat philosophy, so there's a *lot* I didn't like with this. I never got along with the combat cues for blocking and dodging. I thought the atmosphere matched the themes well.
Final boss is a damage sponge and goes on for far too long.
Fun Greek Castlevania clone. The conditions for getting the true ending are quite strict for one of the requirements, but I enjoyed it. It has some Zelda II elements with a world map, and it being a free game, the quality of it is much smoother than even super cheap indies.
Fun Greek Castlevania clone. The conditions for getting the true ending are quite strict for one of the requirements, but I enjoyed it. It has some Zelda II elements with a world map, and it being a free game, the quality of it is much smoother than even super cheap indies.
I haven't explored much of the work of Lovecraft as there's so much of it, so I went with something adjacent and "Lovecraftian." It's an interesting horror game that has no combat, but the atmosphere is unsettling. I quite like how the oil rig became a "creature" over time.
I haven't explored much of the work of Lovecraft as there's so much of it, so I went with something adjacent and "Lovecraftian." It's an interesting horror game that has no combat, but the atmosphere is unsettling. I quite like how the oil rig became a "creature" over time.
Had a fun time with this. It's very short and to the point, almost entirely focused on combat, but I did like how the tools you get have you playing with the enemies for combos. Cool to see a vampire game focused on not-vampire stuff.
Had a fun time with this. It's very short and to the point, almost entirely focused on combat, but I did like how the tools you get have you playing with the enemies for combos. Cool to see a vampire game focused on not-vampire stuff.
To *not* be thought of, while cruel, is best for everyone involved.
There's a dark irony in wanting to be seen, in wanting to have friends, that I don't have any, and thus don't have anyone to burden now.
To *not* be thought of, while cruel, is best for everyone involved.
There's a dark irony in wanting to be seen, in wanting to have friends, that I don't have any, and thus don't have anyone to burden now.