Official site: shadowfist.com
𝗦𝘁𝗮𝘁𝗲
Cost: Jam•Jam•1
Play on a front-row site. Flip a coin at the start of your turn. Heads: smoke Tick...Tick...Tick... and inflict 4 points of damage on subject site.
“𝘊𝘶𝘵 𝘵𝘩𝘦 𝘳𝘦𝘥 𝘸𝘪𝘳𝘦... 𝘯𝘰, 𝘵𝘩𝘦 𝘨𝘳𝘦𝘦𝘯 𝘸𝘪𝘳𝘦... 𝘯𝘰, 𝘵𝘩𝘦 𝘳𝘦𝘥 𝘸𝘪𝘳𝘦!”
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Jam•Jam•1
Play on a front-row site. Flip a coin at the start of your turn. Heads: smoke Tick...Tick...Tick... and inflict 4 points of damage on subject site.
“𝘊𝘶𝘵 𝘵𝘩𝘦 𝘳𝘦𝘥 𝘸𝘪𝘳𝘦... 𝘯𝘰, 𝘵𝘩𝘦 𝘨𝘳𝘦𝘦𝘯 𝘸𝘪𝘳𝘦... 𝘯𝘰, 𝘵𝘩𝘦 𝘳𝘦𝘥 𝘸𝘪𝘳𝘦!”
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Mon•2
𝗨𝗻𝗶𝗾𝘂𝗲. 𝗪𝗲𝗮𝗽𝗼𝗻. Subject character gains +4 Fighting and cannot turn to attack sites.
𝘞𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘢𝘤𝘦 𝘵𝘩𝘪𝘴 𝘴𝘸𝘰𝘳𝘥, 𝘪𝘵’𝘴 𝘯𝘰𝘵 𝘵𝘩𝘦 𝘵𝘩𝘶𝘯𝘥𝘦𝘳 𝘵𝘩𝘢𝘵 𝘦𝘯𝘥𝘴 𝘶𝘱 𝘳𝘰𝘭𝘭𝘪𝘯𝘨.
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Mon•2
𝗨𝗻𝗶𝗾𝘂𝗲. 𝗪𝗲𝗮𝗽𝗼𝗻. Subject character gains +4 Fighting and cannot turn to attack sites.
𝘞𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘢𝘤𝘦 𝘵𝘩𝘪𝘴 𝘴𝘸𝘰𝘳𝘥, 𝘪𝘵’𝘴 𝘯𝘰𝘵 𝘵𝘩𝘦 𝘵𝘩𝘶𝘯𝘥𝘦𝘳 𝘵𝘩𝘢𝘵 𝘦𝘯𝘥𝘴 𝘶𝘱 𝘳𝘰𝘭𝘭𝘪𝘯𝘨.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗪𝗮𝗿𝗿𝗶𝗼𝗿
Fighting: 1
Cost: Mon•1
Resources: Mon
Sacrifice Thunder Squire to return a Thunder Knight to play from your smoked pile.
𝘚𝘰𝘮𝘦𝘥𝘢𝘺, 𝘵𝘩𝘦𝘺 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘧𝘶𝘭𝘭-𝘧𝘭𝘦𝘥𝘨𝘦𝘥 𝘛𝘩𝘶𝘯𝘥𝘦𝘳 𝘒𝘯𝘪𝘨𝘩𝘵𝘴.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗪𝗮𝗿𝗿𝗶𝗼𝗿
Fighting: 1
Cost: Mon•1
Resources: Mon
Sacrifice Thunder Squire to return a Thunder Knight to play from your smoked pile.
𝘚𝘰𝘮𝘦𝘥𝘢𝘺, 𝘵𝘩𝘦𝘺 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘧𝘶𝘭𝘭-𝘧𝘭𝘦𝘥𝘨𝘦𝘥 𝘛𝘩𝘶𝘯𝘥𝘦𝘳 𝘒𝘯𝘪𝘨𝘩𝘵𝘴.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗦𝗶𝘁𝗲
Power: 1
Body: 8
Cost: Mon•4
Resources: Mon
𝗨𝗻𝗶𝗾𝘂𝗲. Characters you control with a Fighting score of 2 or more gain +1 Fighting. You can only declare one attack per turn.
𝘛𝘩𝘦 𝘛𝘩𝘶𝘯𝘥𝘦𝘳 𝘒𝘯𝘪𝘨𝘩𝘵𝘴’ 𝘣𝘢𝘵𝘵𝘭𝘦 𝘤𝘳𝘺 𝘤𝘰𝘯𝘵𝘢𝘪𝘯𝘴 𝘯𝘰 𝘤𝘰𝘯𝘴𝘰𝘯𝘢𝘯𝘵𝘴.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗦𝗶𝘁𝗲
Power: 1
Body: 8
Cost: Mon•4
Resources: Mon
𝗨𝗻𝗶𝗾𝘂𝗲. Characters you control with a Fighting score of 2 or more gain +1 Fighting. You can only declare one attack per turn.
𝘛𝘩𝘦 𝘛𝘩𝘶𝘯𝘥𝘦𝘳 𝘒𝘯𝘪𝘨𝘩𝘵𝘴’ 𝘣𝘢𝘵𝘵𝘭𝘦 𝘤𝘳𝘺 𝘤𝘰𝘯𝘵𝘢𝘪𝘯𝘴 𝘯𝘰 𝘤𝘰𝘯𝘴𝘰𝘯𝘢𝘯𝘵𝘴.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗠𝗮𝘀𝘁𝗲𝗿𝗺𝗶𝗻𝗱
Fighting: 1
Cost: Dra•Dra•3
Resources: Dra•Dra•Tec
𝗨𝗻𝗶𝗾𝘂𝗲. Turn to unturn target character. The Prof is not affected by Event cards that affect cards in play.
𝘛𝘩𝘦 𝘭𝘦𝘢𝘥𝘦𝘳 𝘰𝘧 𝘵𝘩𝘦 𝘋𝘳𝘢𝘨𝘰𝘯𝘴 𝘪𝘴 𝘵𝘳𝘢𝘱𝘱𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗠𝗮𝘀𝘁𝗲𝗿𝗺𝗶𝗻𝗱
Fighting: 1
Cost: Dra•Dra•3
Resources: Dra•Dra•Tec
𝗨𝗻𝗶𝗾𝘂𝗲. Turn to unturn target character. The Prof is not affected by Event cards that affect cards in play.
𝘛𝘩𝘦 𝘭𝘦𝘢𝘥𝘦𝘳 𝘰𝘧 𝘵𝘩𝘦 𝘋𝘳𝘢𝘨𝘰𝘯𝘴 𝘪𝘴 𝘵𝘳𝘢𝘱𝘱𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 1
Cost: 2
If The Losers are a legal target or subject of an Event or State being played on a card you control, you may turn The Losers to make them the target or subject.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 1
Cost: 2
If The Losers are a legal target or subject of an Event or State being played on a card you control, you may turn The Losers to make them the target or subject.
#Shadowfist
𝗠𝗮𝗴𝗶𝗰 𝗛𝗲𝗿𝗼
Fighting: 8
Cost: Dra•Dra•5
Resources: Dra•Mag
𝗨𝗻𝗶𝗾𝘂𝗲. 𝗜𝗻𝗱𝗲𝗽𝗲𝗻𝗱𝗲𝗻𝘁. The Golden Gunman is not a legal target for Events. If The Golden Gunman turns to attack, no other characters you control can turn to attack with him.
#Shadowfist
𝗠𝗮𝗴𝗶𝗰 𝗛𝗲𝗿𝗼
Fighting: 8
Cost: Dra•Dra•5
Resources: Dra•Mag
𝗨𝗻𝗶𝗾𝘂𝗲. 𝗜𝗻𝗱𝗲𝗽𝗲𝗻𝗱𝗲𝗻𝘁. The Golden Gunman is not a legal target for Events. If The Golden Gunman turns to attack, no other characters you control can turn to attack with him.
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Chi•2
All Power subject card generates or creates goes into your pool. May not be played on a feng shui site.
𝘠𝘰𝘶 𝘵𝘢𝘴𝘵𝘦 𝘱𝘳𝘰𝘴𝘱𝘦𝘳𝘪𝘵𝘺. 𝘠𝘰𝘶𝘳 𝘧𝘰𝘦 𝘵𝘢𝘴𝘵𝘦𝘴 𝘢𝘪𝘳.
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Chi•2
All Power subject card generates or creates goes into your pool. May not be played on a feng shui site.
𝘠𝘰𝘶 𝘵𝘢𝘴𝘵𝘦 𝘱𝘳𝘰𝘴𝘱𝘦𝘳𝘪𝘵𝘺. 𝘠𝘰𝘶𝘳 𝘧𝘰𝘦 𝘵𝘢𝘴𝘵𝘦𝘴 𝘢𝘪𝘳.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 2
Cost: 2
You may take control of States on characters or sites damaged by The Faceless in combat and place the States on any legal subject.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 2
Cost: 2
You may take control of States on characters or sites damaged by The Faceless in combat and place the States on any legal subject.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 1
Cost: 1
If The Displaced are smoked, you may toast a card in an opponent’s smoked pile. If an opponent forces you to discard The Displaced, you may smoke any card that opponent controls.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗥𝗮𝗯𝗯𝗹𝗲
Fighting: 1
Cost: 1
If The Displaced are smoked, you may toast a card in an opponent’s smoked pile. If an opponent forces you to discard The Displaced, you may smoke any card that opponent controls.
#Shadowfist
𝗚𝗶𝗮𝗻𝘁 𝗗𝗲𝗺𝗼𝗻
Fighting: 9
Cost: Lot•Lot•Lot•Mag•5
Resources: Lot
𝗨𝗻𝗶𝗾𝘂𝗲. If Tanbi Guiawu has not participated in an attack during your turn, it is smoked at the end of your turn.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘧𝘳𝘦𝘴𝘩 𝘧𝘰𝘰𝘥, 𝘪𝘵 𝘳𝘦𝘵𝘶𝘳𝘯𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘜𝘯𝘥𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗚𝗶𝗮𝗻𝘁 𝗗𝗲𝗺𝗼𝗻
Fighting: 9
Cost: Lot•Lot•Lot•Mag•5
Resources: Lot
𝗨𝗻𝗶𝗾𝘂𝗲. If Tanbi Guiawu has not participated in an attack during your turn, it is smoked at the end of your turn.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘧𝘳𝘦𝘴𝘩 𝘧𝘰𝘰𝘥, 𝘪𝘵 𝘳𝘦𝘵𝘶𝘳𝘯𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘜𝘯𝘥𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Dra•0
Play when attacked. Cut your deck and draw a card. Put the card in your hand or discard it, or play it immediately at no cost and regardless of card type. If the card is in play at the end of the turn, toast it.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Dra•0
Play when attacked. Cut your deck and draw a card. Put the card in your hand or discard it, or play it immediately at no cost and regardless of card type. If the card is in play at the end of the turn, toast it.
#Shadowfist
𝗗𝗲𝗺𝗼𝗻 𝗕𝘂𝗿𝗼 𝗜𝗻𝗳𝗶𝗹𝘁𝗿𝗮𝘁𝗼𝗿
Fighting: 2
Cost: Lot•Mag•2
Resources: Lot
𝗨𝗻𝗶𝗾𝘂𝗲. Turn to cancel an [Arc] Event or smoke an [Arc] State.
𝘛𝘩𝘦𝘺’𝘳𝘦 𝘯𝘦𝘸 𝘵𝘰 𝘵𝘩𝘦 𝘴𝘦𝘤𝘳𝘦𝘵 𝘸𝘢𝘳, 𝘴𝘰 𝘵𝘩𝘦 𝘓𝘰𝘵𝘶𝘴 𝘢𝘳𝘦 𝘣𝘶𝘪𝘭𝘥𝘪𝘯𝘨 𝘵𝘩𝘦𝘪𝘳 𝘪𝘯𝘵𝘦𝘭𝘭𝘪𝘨𝘦𝘯𝘤𝘦 𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘰𝘯.
#Shadowfist
𝗗𝗲𝗺𝗼𝗻 𝗕𝘂𝗿𝗼 𝗜𝗻𝗳𝗶𝗹𝘁𝗿𝗮𝘁𝗼𝗿
Fighting: 2
Cost: Lot•Mag•2
Resources: Lot
𝗨𝗻𝗶𝗾𝘂𝗲. Turn to cancel an [Arc] Event or smoke an [Arc] State.
𝘛𝘩𝘦𝘺’𝘳𝘦 𝘯𝘦𝘸 𝘵𝘰 𝘵𝘩𝘦 𝘴𝘦𝘤𝘳𝘦𝘵 𝘸𝘢𝘳, 𝘴𝘰 𝘵𝘩𝘦 𝘓𝘰𝘵𝘶𝘴 𝘢𝘳𝘦 𝘣𝘶𝘪𝘭𝘥𝘪𝘯𝘨 𝘵𝘩𝘦𝘪𝘳 𝘪𝘯𝘵𝘦𝘭𝘭𝘪𝘨𝘦𝘯𝘤𝘦 𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘰𝘯.
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Arc•1
𝗪𝗲𝗮𝗽𝗼𝗻. Subject character’s Fighting is increased by the Power in the pool of the opponent to your left.
𝘐𝘵𝘴 𝘴𝘩𝘦𝘭𝘭𝘴 𝘤𝘰𝘯𝘵𝘢𝘪𝘯 𝘧𝘰𝘶𝘭 𝘥𝘦𝘮𝘰𝘯𝘪𝘤 𝘴𝘱𝘰𝘰𝘳.
#Shadowfist
𝗦𝘁𝗮𝘁𝗲
Cost: Arc•1
𝗪𝗲𝗮𝗽𝗼𝗻. Subject character’s Fighting is increased by the Power in the pool of the opponent to your left.
𝘐𝘵𝘴 𝘴𝘩𝘦𝘭𝘭𝘴 𝘤𝘰𝘯𝘵𝘢𝘪𝘯 𝘧𝘰𝘶𝘭 𝘥𝘦𝘮𝘰𝘯𝘪𝘤 𝘴𝘱𝘰𝘰𝘳.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Hnd•0
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. Until end of turn, all characters you control gain +3 Fighting if an opponent who controls more Power-generating sites than you controls a feng shui site you own or has a card you own in his or her burned-for-victory pile.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Hnd•0
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. Until end of turn, all characters you control gain +3 Fighting if an opponent who controls more Power-generating sites than you controls a feng shui site you own or has a card you own in his or her burned-for-victory pile.
#Shadowfist
𝗧𝗿𝗶𝘂𝗺𝘃𝗶𝗿𝗮𝘁𝗲 𝗘𝗱𝗴𝗲
Cost: Asc•Asc•1
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. If you reduce a feng shui site’s Body to 1 in an attack, you may burn that feng shui site for victory.
#Shadowfist
𝗧𝗿𝗶𝘂𝗺𝘃𝗶𝗿𝗮𝘁𝗲 𝗘𝗱𝗴𝗲
Cost: Asc•Asc•1
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. If you reduce a feng shui site’s Body to 1 in an attack, you may burn that feng shui site for victory.
#Shadowfist
𝗜𝗰𝗲 𝗦𝗵𝗮𝗺𝗮𝗻
Fighting: 1
Cost: Mon•2
Resources: Mon•Mag
Turn and maintain to give target character the special abilities of a character in an opponent’s smoked pile.
𝘛𝘩𝘦𝘺 𝘢𝘳𝘦 𝘢𝘮𝘰𝘯𝘨 𝘵𝘩𝘦 𝘧𝘦𝘸 𝘸𝘩𝘰 𝘤𝘢𝘯 𝘵𝘳𝘢𝘷𝘦𝘭 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥 𝘵𝘰 𝘵𝘩𝘦 𝘜𝘯𝘥𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗜𝗰𝗲 𝗦𝗵𝗮𝗺𝗮𝗻
Fighting: 1
Cost: Mon•2
Resources: Mon•Mag
Turn and maintain to give target character the special abilities of a character in an opponent’s smoked pile.
𝘛𝘩𝘦𝘺 𝘢𝘳𝘦 𝘢𝘮𝘰𝘯𝘨 𝘵𝘩𝘦 𝘧𝘦𝘸 𝘸𝘩𝘰 𝘤𝘢𝘯 𝘵𝘳𝘢𝘷𝘦𝘭 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥 𝘵𝘰 𝘵𝘩𝘦 𝘜𝘯𝘥𝘦𝘳𝘸𝘰𝘳𝘭𝘥.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Mon•1
Cancel and smoke a [Mon] card.
𝘛𝘩𝘦 𝘍𝘰𝘶𝘳 𝘔𝘰𝘯𝘢𝘳𝘤𝘩𝘴 𝘢𝘳𝘦 𝘵𝘩𝘦𝘪𝘳 𝘰𝘸𝘯 𝘸𝘰𝘳𝘴𝘵 𝘦𝘯𝘦𝘮𝘪𝘦𝘴.
#Shadowfist
𝗘𝘃𝗲𝗻𝘁
Cost: Mon•1
Cancel and smoke a [Mon] card.
𝘛𝘩𝘦 𝘍𝘰𝘶𝘳 𝘔𝘰𝘯𝘢𝘳𝘤𝘩𝘴 𝘢𝘳𝘦 𝘵𝘩𝘦𝘪𝘳 𝘰𝘸𝘯 𝘸𝘰𝘳𝘴𝘵 𝘦𝘯𝘦𝘮𝘪𝘦𝘴.
#Shadowfist
𝗣𝗹𝗲𝗱𝗴𝗲𝗱 𝗠𝗮𝘀𝘁𝗲𝗿
Fighting: 7
Cost: Asc•Asc•Asc•4
Resources: Asc
𝗨𝗻𝗶𝗾𝘂𝗲. Inflicts +3 damage on characters with Fighting of 8 or more.
“𝘖𝘯𝘭𝘺 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘸𝘰𝘳𝘵𝘩𝘺 𝘰𝘧 𝘮𝘺 𝘴𝘩𝘢𝘳𝘱𝘦𝘴𝘵 𝘣𝘭𝘰𝘸𝘴, 𝘞𝘰𝘯𝘨 𝘍𝘦𝘪 𝘏𝘰𝘯𝘨.”
#Shadowfist
𝗣𝗹𝗲𝗱𝗴𝗲𝗱 𝗠𝗮𝘀𝘁𝗲𝗿
Fighting: 7
Cost: Asc•Asc•Asc•4
Resources: Asc
𝗨𝗻𝗶𝗾𝘂𝗲. Inflicts +3 damage on characters with Fighting of 8 or more.
“𝘖𝘯𝘭𝘺 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘸𝘰𝘳𝘵𝘩𝘺 𝘰𝘧 𝘮𝘺 𝘴𝘩𝘢𝘳𝘱𝘦𝘴𝘵 𝘣𝘭𝘰𝘸𝘴, 𝘞𝘰𝘯𝘨 𝘍𝘦𝘪 𝘏𝘰𝘯𝘨.”
#Shadowfist
𝗧𝗿𝗶𝘂𝗺𝘃𝗶𝗿𝗮𝘁𝗲 𝗦𝘁𝗮𝘁𝗲
Cost: Mon•0
Play on a back-row site. Subject site’s Body is increased by the number of Triumvirate cards you control.
𝘖𝘯𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘤𝘰𝘯𝘵𝘳𝘪𝘣𝘶𝘵𝘪𝘰𝘯𝘴 𝘰𝘧 𝘔𝘪𝘯𝘨 𝘐 𝘵𝘰 𝘵𝘩𝘦 𝘛𝘳𝘪𝘶𝘮𝘷𝘪𝘳𝘢𝘵𝘦 𝘸𝘢𝘴 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴 𝘮𝘢𝘨𝘪𝘤 𝘵𝘰 𝘱𝘳𝘰𝘵𝘦𝘤𝘵 𝘵𝘩𝘦 𝘔𝘰𝘭𝘵𝘦𝘯 𝘏𝘦𝘢𝘳𝘵.
#Shadowfist
𝗧𝗿𝗶𝘂𝗺𝘃𝗶𝗿𝗮𝘁𝗲 𝗦𝘁𝗮𝘁𝗲
Cost: Mon•0
Play on a back-row site. Subject site’s Body is increased by the number of Triumvirate cards you control.
𝘖𝘯𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘤𝘰𝘯𝘵𝘳𝘪𝘣𝘶𝘵𝘪𝘰𝘯𝘴 𝘰𝘧 𝘔𝘪𝘯𝘨 𝘐 𝘵𝘰 𝘵𝘩𝘦 𝘛𝘳𝘪𝘶𝘮𝘷𝘪𝘳𝘢𝘵𝘦 𝘸𝘢𝘴 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴 𝘮𝘢𝘨𝘪𝘤 𝘵𝘰 𝘱𝘳𝘰𝘵𝘦𝘤𝘵 𝘵𝘩𝘦 𝘔𝘰𝘭𝘵𝘦𝘯 𝘏𝘦𝘢𝘳𝘵.
#Shadowfist
𝗘𝗱𝗴𝗲
Cost: Hnd•Chi•0
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. If a site you control is seized or burned, you gain 1 Power and may search through your deck and select a card. Reshuffle your deck and place the card selected on top of the deck.
#Shadowfist
𝗘𝗱𝗴𝗲
Cost: Hnd•Chi•0
𝗟𝗶𝗺𝗶𝘁𝗲𝗱. If a site you control is seized or burned, you gain 1 Power and may search through your deck and select a card. Reshuffle your deck and place the card selected on top of the deck.
#Shadowfist
𝗠𝘂𝘁𝗮𝘁𝗶𝗻𝗴 𝗦𝗼𝗹𝗱𝗶𝗲𝗿
Fighting: 9
Cost: Arc•Arc•4
Resources: Arc
𝗨𝗻𝗶𝗾𝘂𝗲. Inflict 3 points of damage on Sergeant Blightman at the start of each of your turns. Cannot turn to heal. Sergeant Blightman is toasted if he leaves play.
#Shadowfist
𝗠𝘂𝘁𝗮𝘁𝗶𝗻𝗴 𝗦𝗼𝗹𝗱𝗶𝗲𝗿
Fighting: 9
Cost: Arc•Arc•4
Resources: Arc
𝗨𝗻𝗶𝗾𝘂𝗲. Inflict 3 points of damage on Sergeant Blightman at the start of each of your turns. Cannot turn to heal. Sergeant Blightman is toasted if he leaves play.
#Shadowfist
𝗩𝗲𝗻𝗴𝗲𝗳𝘂𝗹 𝗛𝗲𝗿𝗼
Fighting: 4
Cost: Dra•Dra•3
Resources: Dra
𝗨𝗻𝗶𝗾𝘂𝗲. Select a designator when Serena Ku is brought into play. She has 𝗧𝗼𝘂𝗴𝗵𝗻𝗲𝘀𝘀: 𝟐 and 𝗔𝗺𝗯𝘂𝘀𝗵 in combat with characters with that designator.
#Shadowfist
𝗩𝗲𝗻𝗴𝗲𝗳𝘂𝗹 𝗛𝗲𝗿𝗼
Fighting: 4
Cost: Dra•Dra•3
Resources: Dra
𝗨𝗻𝗶𝗾𝘂𝗲. Select a designator when Serena Ku is brought into play. She has 𝗧𝗼𝘂𝗴𝗵𝗻𝗲𝘀𝘀: 𝟐 and 𝗔𝗺𝗯𝘂𝘀𝗵 in combat with characters with that designator.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗙𝗲𝗻𝗴 𝗦𝗵𝘂𝗶 𝗦𝗶𝘁𝗲
Power: 1
Body: 7
If an opponent seizes or burns Rust Garden, inflict 2 points of damage on every other site he or she controls.
“𝘙𝘪𝘨𝘩𝘵 𝘢𝘧𝘵𝘦𝘳 𝘸𝘦 𝘣𝘭𝘦𝘸 𝘪𝘵 𝘶𝘱, 𝘸𝘦 𝘧𝘰𝘶𝘯𝘥 𝘰𝘭𝘥 𝘮𝘶𝘧𝘧𝘭𝘦𝘳𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘚𝘢𝘤𝘳𝘦𝘥 𝘎𝘳𝘰𝘷𝘦 𝘢𝘯𝘥 𝘢 𝘫𝘶𝘯𝘬𝘦𝘥 𝘳𝘰𝘣𝘰𝘵 𝘪𝘯 𝘵𝘩𝘦 𝘓𝘪𝘭𝘺 𝘗𝘰𝘯𝘥.”
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗙𝗲𝗻𝗴 𝗦𝗵𝘂𝗶 𝗦𝗶𝘁𝗲
Power: 1
Body: 7
If an opponent seizes or burns Rust Garden, inflict 2 points of damage on every other site he or she controls.
“𝘙𝘪𝘨𝘩𝘵 𝘢𝘧𝘵𝘦𝘳 𝘸𝘦 𝘣𝘭𝘦𝘸 𝘪𝘵 𝘶𝘱, 𝘸𝘦 𝘧𝘰𝘶𝘯𝘥 𝘰𝘭𝘥 𝘮𝘶𝘧𝘧𝘭𝘦𝘳𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘚𝘢𝘤𝘳𝘦𝘥 𝘎𝘳𝘰𝘷𝘦 𝘢𝘯𝘥 𝘢 𝘫𝘶𝘯𝘬𝘦𝘥 𝘳𝘰𝘣𝘰𝘵 𝘪𝘯 𝘵𝘩𝘦 𝘓𝘪𝘭𝘺 𝘗𝘰𝘯𝘥.”
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗙𝗲𝗻𝗴 𝗦𝗵𝘂𝗶 𝗦𝗶𝘁𝗲
Power: 1
Body: 6
Turn to cancel an effect that would return a card or cards to one or more players' hands.
𝘛𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥 𝘪𝘴 𝘵𝘩𝘦 𝘭𝘢𝘯𝘥 𝘰𝘧 𝘥𝘦𝘢𝘥 𝘦𝘯𝘥𝘴.
#Shadowfist
𝗡𝗲𝘁𝗵𝗲𝗿𝘄𝗼𝗿𝗹𝗱 𝗙𝗲𝗻𝗴 𝗦𝗵𝘂𝗶 𝗦𝗶𝘁𝗲
Power: 1
Body: 6
Turn to cancel an effect that would return a card or cards to one or more players' hands.
𝘛𝘩𝘦 𝘕𝘦𝘵𝘩𝘦𝘳𝘸𝘰𝘳𝘭𝘥 𝘪𝘴 𝘵𝘩𝘦 𝘭𝘢𝘯𝘥 𝘰𝘧 𝘥𝘦𝘢𝘥 𝘦𝘯𝘥𝘴.
#Shadowfist