frep
@firepal3d.bsky.social
⚠️ May interact with suggestive content.
https://firepal.tilde.team
https://firepal.tilde.team
unreal engimn eat your hart out
September 17, 2025 at 8:23 PM
unreal engimn eat your hart out
Like, what is this shit?
This is 0.5° angular distance on a DirectionalLight.
I can't control these stray pixels in any other way than to set angular distance to 0.0° which disables the soft falloff effect. You know, the whole point of PCSS?
This is 0.5° angular distance on a DirectionalLight.
I can't control these stray pixels in any other way than to set angular distance to 0.0° which disables the soft falloff effect. You know, the whole point of PCSS?
September 10, 2025 at 7:08 PM
Like, what is this shit?
This is 0.5° angular distance on a DirectionalLight.
I can't control these stray pixels in any other way than to set angular distance to 0.0° which disables the soft falloff effect. You know, the whole point of PCSS?
This is 0.5° angular distance on a DirectionalLight.
I can't control these stray pixels in any other way than to set angular distance to 0.0° which disables the soft falloff effect. You know, the whole point of PCSS?
huh you weren't kidding
August 27, 2025 at 11:07 PM
huh you weren't kidding
"yeah on this game we're doing environmental storytelling"
the environmental storytelling in question:
the environmental storytelling in question:
August 5, 2025 at 1:14 PM
"yeah on this game we're doing environmental storytelling"
the environmental storytelling in question:
the environmental storytelling in question:
The Wii Virtual Console port was rated PEGI 3
July 9, 2025 at 4:03 PM
The Wii Virtual Console port was rated PEGI 3
Super Mario 64 is incorrectly rated PEGI 16 on Nintendo Switch Online for "Explicit Violence"
July 9, 2025 at 12:56 PM
Super Mario 64 is incorrectly rated PEGI 16 on Nintendo Switch Online for "Explicit Violence"
Where's the data? I can't get the "Altimeter Corrected Elevations 2" dataset for some reason. It's supposed to be hosted here: www.earthdata.nasa.gov/data/catalog...
Frankly, why don't they use torrents for this stuff?
#cartography #gis #earthdata #geospatial #opendata
Frankly, why don't they use torrents for this stuff?
#cartography #gis #earthdata #geospatial #opendata
July 1, 2025 at 5:17 PM
Where's the data? I can't get the "Altimeter Corrected Elevations 2" dataset for some reason. It's supposed to be hosted here: www.earthdata.nasa.gov/data/catalog...
Frankly, why don't they use torrents for this stuff?
#cartography #gis #earthdata #geospatial #opendata
Frankly, why don't they use torrents for this stuff?
#cartography #gis #earthdata #geospatial #opendata
Very cool!
Tried to do something similar for a personal project that fell through, but instead of meshing the digits, i did it all in a pixel shader ^^'
The main benefit is contact shadows, but i'm also just more comfortable writing shader code than mesh code...
Tried to do something similar for a personal project that fell through, but instead of meshing the digits, i did it all in a pixel shader ^^'
The main benefit is contact shadows, but i'm also just more comfortable writing shader code than mesh code...
July 1, 2025 at 1:17 PM
Very cool!
Tried to do something similar for a personal project that fell through, but instead of meshing the digits, i did it all in a pixel shader ^^'
The main benefit is contact shadows, but i'm also just more comfortable writing shader code than mesh code...
Tried to do something similar for a personal project that fell through, but instead of meshing the digits, i did it all in a pixel shader ^^'
The main benefit is contact shadows, but i'm also just more comfortable writing shader code than mesh code...
July 1, 2025 at 12:58 PM
June 26, 2025 at 9:45 PM
this is what it looks like without the noise
still got ways to go with the overdarkening
still got ways to go with the overdarkening
June 5, 2025 at 9:32 AM
this is what it looks like without the noise
still got ways to go with the overdarkening
still got ways to go with the overdarkening
former post was me adding blue noise on top of the image based on image brightness. this time i'm using an approximation of poisson process (www.shadertoy.com/view/4dsSR2 "gauss process")
it's Almost Physically-Based™
#shaders #glsl
it's Almost Physically-Based™
#shaders #glsl
June 5, 2025 at 9:30 AM
former post was me adding blue noise on top of the image based on image brightness. this time i'm using an approximation of poisson process (www.shadertoy.com/view/4dsSR2 "gauss process")
it's Almost Physically-Based™
#shaders #glsl
it's Almost Physically-Based™
#shaders #glsl
OBS bicubic scaling really sucks. It's possible to do bicubic scaling right but this is not it
June 3, 2025 at 8:20 PM
OBS bicubic scaling really sucks. It's possible to do bicubic scaling right but this is not it
i was reading the first issue of Linux Format and had to do a double take. as far as i can tell, this "CD ROM" logo is made up just for this ad page
May 30, 2025 at 12:09 AM
i was reading the first issue of Linux Format and had to do a double take. as far as i can tell, this "CD ROM" logo is made up just for this ad page
had an epiphany a few days ago. tangent-space raymarched chains on a line ribbon mesh, now with depth writing!
it relies on a magic number to not look bad, but it's working i guess!
it relies on a magic number to not look bad, but it's working i guess!
May 29, 2025 at 10:47 AM
had an epiphany a few days ago. tangent-space raymarched chains on a line ribbon mesh, now with depth writing!
it relies on a magic number to not look bad, but it's working i guess!
it relies on a magic number to not look bad, but it's working i guess!
Nice! I did something similar a while ago, although I don't have a project to use it in 😅
My line renderer adds a duplicate of the first and last point to allow one to make it look rounded in the pixel shader. I think I've seen No Man's Sky do their lasers like this
My line renderer adds a duplicate of the first and last point to allow one to make it look rounded in the pixel shader. I think I've seen No Man's Sky do their lasers like this
May 29, 2025 at 9:45 AM
Nice! I did something similar a while ago, although I don't have a project to use it in 😅
My line renderer adds a duplicate of the first and last point to allow one to make it look rounded in the pixel shader. I think I've seen No Man's Sky do their lasers like this
My line renderer adds a duplicate of the first and last point to allow one to make it look rounded in the pixel shader. I think I've seen No Man's Sky do their lasers like this
One of my comfort websites... i just click around and read and say "woaaaa that's words"
advances.realtimerendering.com
advances.realtimerendering.com
May 26, 2025 at 4:54 PM
One of my comfort websites... i just click around and read and say "woaaaa that's words"
advances.realtimerendering.com
advances.realtimerendering.com