filoppi.bsky.social
@filoppi.bsky.social
Gamma Studios
Programmer @ Remedy
HDR enthusiast
Hey
> Updating the Reshade DLL bundled with SpecialK works seamlessly
What does that mean exactly?
Loading the latest released ReShade through SK will hook to MSGV properly and let ReShade work?
December 18, 2025 at 8:46 PM
3/3
-If old games didn't have binaural/spatial/3D audio, should I set them to 7.1 and then expect Sonic to extract and reproduce directional information on 2.1?

Microsoft could do a much better job at explaining what Sonic actually does and what games support it.
November 26, 2025 at 7:32 PM
2/3 Like:
-Does the "Virtual Surround" setting mean that the game will do fake surround on 2.1 or optimizes for your headphones to do that externally?
-Need to restart to apply changes?
-What if the mode I selected is not supported?
-Is Dolby Atmos/Sonic supported/engaged?
November 26, 2025 at 7:31 PM
4/4 We are in a situation where both of the biggest game engines in the world, UE & Unity, or OSes like Windows, use improper encoding/decoding for SDR content, causing irreparable, long-lasting damage

I'm praying for the day the industry will start taking colors seriously!
November 12, 2025 at 11:31 PM
3/4 Devs think they can handle color science through AI, without experts
Reality is that it's highly unreliable on that; it's not any better than a non-expert human
Not even reading color standards papers will save you, given these are often not followed by display manufacturers
November 12, 2025 at 11:31 PM
2/4 Jump to 2025: AI is still spreading & justifying these practices, due the code bases it's trained on.
I just got this response from it

Calculating luminance from gamma space as BT.601 is not a good approx of doing it in linear BT.709. Math proves it. FXAA had this error too!
November 12, 2025 at 11:31 PM
November 5, 2025 at 6:05 AM
November 5, 2025 at 6:04 AM
I'm sure some of the cinematics artists behind these noticed, but couldn't figure out what was wrong. Sad to know their work was not shown as it was meant!

Games I know are affected (all fixed by Luma mods):
- Starfield
- Burnout Paradise Remastered
- Mafia III
- Just Cause 3
- Lego City Undercover
November 2, 2025 at 5:22 AM
2/3 How do I know they were wrong?
3 ways to tell
-Color graph goes out of range
-Luminance goes below 0 after decode (also due to full/limited range mismatch)
-Bink info tools
-Game is made after ~2004,BT601 wasn't a thing anymore
-Looking with my eyes

Red and green in particular appear different!
November 2, 2025 at 5:17 AM
I had linked the wrong download link 😥:
github.com/Filoppi/Luma...
github.com
October 31, 2025 at 3:48 PM
October 31, 2025 at 4:49 AM
Video here: www.youtube.com/watch?v=vXjA... (it's not HDR yet, youtube is slow to process it)
Thumper SDR vs HDR (Luma HDR) Comparison
YouTube video by TheHuntRider
www.youtube.com
October 31, 2025 at 4:46 AM
There's many things I don't like about youtube. But unfortunately it's a lost fight. They won and there's nothing we could ever do.
October 29, 2025 at 6:02 PM
4/3
Original vs IGN version
I don't know what kind of color space mismatch or xyY chroma loss could have happened, but I'm sure it's possible to avoid this.
October 29, 2025 at 5:53 PM
Yeah I do the same too, but for some reason youtube keeps pushing IGN re-uploads as first result when you search for a game... Sometimes it's genuinely hard to find the original.
October 29, 2025 at 5:44 PM
3/3
It's kinda funny that almost everybody in game dev thinks that HDR is a mess and non standardized, while this proves the sad reality: SDR is even less standardized and easier to mess up than HDR.

More pics here.
October 29, 2025 at 5:34 PM