Fernhaven Games
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fernhavengames.bsky.social
Fernhaven Games
@fernhavengames.bsky.social
Fernhaven Games | Currently working on our first game. #IndieDev
Oh hey! Long time no see. It's been a bit quiet lately, but we've been hard at work.
We rebuilt the previous blockout from scratch and are finally happy with how it's coming together.

Here’s a first look:
#indiegame #gamedev #UnrealEngine #blockout #IndieGameDev #wip
June 17, 2025 at 7:52 PM
The moving heads can now track any target we choose, opening up interesting mechanics later in the game.

Meanwhile, we're still working on the core game loop in the background. Hopefully, we can share more gameplay in the next few days!

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype
February 25, 2025 at 11:07 PM
After a few days of silence, we're back!

Today, we finished our first beat-synced objects, and we’re absolutely loving how they feel.

Can’t wait to share more with you soon!

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype
February 11, 2025 at 11:00 PM
It's #ScreenshotSunday time! We made some big changes to our soundstage #blockout this week! 🎶

Stay tuned for more details of our work ...

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype #ue5
January 26, 2025 at 7:13 PM
In this week's #screenshotsunday we're happy to share our first blockout.

In the coming days, we’ll explore different approaches and share our progress with you.

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype
January 19, 2025 at 8:44 PM
Over the past few days, we have been working intensively on our plan for the game.

We have also started developing a sequencer - more on this in the coming days!

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype
January 16, 2025 at 12:02 AM
Day 4: Over the last two days, we have been working on a bpm system that is synchronized over the network.

You can also increase and decrease the bpm on the fly.

#indiegame #IndieGameDev #gamedev #UnrealEngine #prototype
January 11, 2025 at 12:43 AM
Day 2: Adding stationary instruments. I also thought it would be fun to have the option of moving the instruments around.

#indiegame #IndieGameDev #gamedev #UnrealEngine
January 8, 2025 at 11:30 PM
Day 1: For our music game prototype, we added a basic multiplayer with instrument sync

#indiegame #IndieGameDev #gamedev #UnrealEngine
January 8, 2025 at 1:07 AM