Fellipe
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fellipemartins.com
Fellipe
@fellipemartins.com
Artist for video games - Wanderstop / Go Mecha Ball / Super Leap Day / Alice: Madness Returns

Working on Hand of God

#indiedev #gamedev #conceptart #BRart

www.fellipemartins.com
November 10, 2025 at 2:59 AM
Rapaz
November 3, 2025 at 2:35 PM
Have you ever dream of this man?
October 11, 2025 at 10:56 PM
The merchant’s eyes shimmered like coins at the bottom of a deep well as he named his price ... something you’d never owned, yet somehow felt the loss the moment you agreed.

Concept art from Hand of God, a game project by me, @ratcasket.itch.io and @puppiesandanime.bsky.social

#indiedev #horror
October 11, 2025 at 2:46 PM
Here’s a mockup for a game I’m making with my good friend Cerbu:

You’re a rogue ace pilot taking on the deadliest machines weaponized corporations can throw at you. Fast-paced action, gripping story, the works.

More soon!
October 1, 2025 at 7:09 PM
You awaken on a white shore, unsure what you’ve lost.

Dark rites brought me, @ratcasket.itch.io , and @puppiesandanime.bsky.social together.

Something stirs. More soon.

#indiedev #gamedev #conceptart
September 13, 2025 at 11:47 PM
CHEGAMOS NA
September 11, 2025 at 9:19 PM
Video Games, amirite?
July 2, 2025 at 7:46 PM
A mockup for a number-crunching puzzle game where you build absurd machine chains from cards.

It went nowhere, but I like how this ended up looking like.
June 3, 2025 at 1:17 PM
That good ol' feeling.
May 14, 2025 at 6:26 PM
I thought I saw it somewhere.

First came the Colani bike, then came Tron (Otomo’s actual inspiration for the bike), then came Akira.

Moral of the story: Don’t be scared of using references.
April 11, 2025 at 2:33 PM
New video limit means I can upload Cab Calloway's Saint James Infirmary Blues.
March 11, 2025 at 1:34 PM
Diane 11:30 a.m. February 24th. Entering the town of Twin Peaks.
February 24, 2025 at 9:23 PM
Perfect Days.

There’s beauty all around us for those brave enough to see it.
January 27, 2025 at 2:53 AM
Amateurs.
January 7, 2025 at 10:47 PM
Hey there, friends!

I'm looking for some nice freelance work. Let me know if you need some art done for your projects or know someone who does. I work with standard market rates.

Let's collab!
November 17, 2024 at 10:42 PM
I usually post more "illustrative" concepts since that's what people like, but I favor diving into detail as much as possible.

It benefits not only the 3D artists, but everyone involved with the assets.

Although I got lucky with Go Mecha Ball: simple, clean shapes for enemies and level objects.
November 16, 2024 at 1:17 PM
olha sabe
November 7, 2024 at 9:39 PM
The Hand of God rests peacefully ~ nothing to worry about.

A mockup for something special I've been cooking with @ratcasket.bsky.social

As Nathan describes it, the game will be "like Dark Cloud, but with good dungeon diving".

#conceptart #gamedev #indiedev
November 4, 2024 at 10:25 PM
For Zuck, the slop outpour generates a ton of money in ads revenue.

That's it.

CEOs will dress up excuses using creativity as a scape goat, BUT, if you ask their Chief *ੈ✩‧₊˚FINANCIAL*ੈ✩‧₊˚ Officer, THEN you'll get the real answer:
November 3, 2024 at 7:29 PM
and it definitely isn’t worth 44 billion now for sure
October 31, 2024 at 3:30 AM
October 29, 2024 at 3:15 PM
here's how my bad boy is looking nowadays (forgot to cover my steam tag).
October 25, 2024 at 10:00 PM
acho que o cliente quer um gradiente. descreveu tudo, até o meio tom de pêssego que acontece se vc pegar o framboesa e o creme do flan, só esqueceu ou não sabe dizer o nome da técnica.

agora quero comer um pudim flan
October 22, 2024 at 8:21 PM
Shoutout to all the new (and old) friends on Blue Sky!

Hitting 3k is wild—thanks for being part of it! ❤️
October 21, 2024 at 5:13 PM