Felix "InterVR" Krell
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felkrell.bsky.social
Felix "InterVR" Krell
@felkrell.bsky.social
Chronically Online Media Sociologist

Wrote my dissertation about VRChat

[email protected]
😯
November 25, 2025 at 6:17 PM
idk why but through following art and vrc circles, I somehow got lumped into rather explicit subcommunities for kinks I have never even seen before😅
November 25, 2025 at 12:07 PM
the vtuber + real commentator side by side is great haha, I'm saving this one
November 25, 2025 at 12:04 PM
the frame + whatever babble project will adapt for FT, plus the core set of these fluxpose ones might be a solid choice going forward.

I like the idea of so many indie elements in a vrc top of the line setup instead of having to crawl to some giant corp to get the full blown social vr experience
November 14, 2025 at 5:04 AM
I remember when he had the flag out too at the beginning now that I think about it
November 14, 2025 at 4:57 AM
bin auch saarländer also passt

imer noch keine ahnung warum ich die posts angezeigt bekomme aber mittlerweile für mich bluesky system relevant geworden
November 8, 2025 at 12:45 PM
so glad im not on there anymore, every glimpse I get from that place is worse than the last 🤢
November 5, 2025 at 8:39 AM
There's still so much we don't know: HOW exactly do ppl interact when virtually co-present? What does a social life in VR even look like?

Before applying VR sociality to applications like some form of tool, I feel like we need WAY more answers in that area first.

This has been my TED talk (5/5)
November 3, 2025 at 1:27 PM
A co-present social life in de-localized communities IS the primary use case of Social VR. Politics, teaching, work etc. can all be part of that - but they are at most by-products of a sociality that already embraces VR. That sociality doesn't exist yet outside of a few enthusiast communities (4/5)
November 3, 2025 at 1:27 PM
Current scientific discourse on Social VR is fixated on fundable use cases. Seemingly at every corner, some positive value or boost in productivity has to be gained from spending time in VR. I disagree hugely. Social VR, for those who use the tech regularly, is so much more mundane than that. (3/5)
November 3, 2025 at 1:27 PM
Neither the Social VR imaginaries that coined cyberspaces or metaverses, nor any virtual world I’ve known since the 90s were primarily about these things. At their core, they’re just virtual social sites, with all benefits, problems and implications that come with that. (2/5)
November 3, 2025 at 1:27 PM
legit saw a presentation on remote robot control two months back and they have the same issues that nee vr users also have. The only ppl I see having enough resiliance built up against motion sickness are long-term vr users^^
October 31, 2025 at 7:01 AM
could I get an id on that track? 🙏

sounds nice^^
October 26, 2025 at 8:27 PM
The talk was about prototypical interaction order (Goffman etc.) making a return in Social VR, contrasted to other interactionist concepts like Knorr-Cetina's synthetic situation :)

It'll be in the dissertation publication (ch. 6) in a lot more detail, I got news to share on that one very soon!
October 25, 2025 at 8:17 AM