⚔️ reVENGEANCE FIGHTERS 🔫
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felix-revengeance.bsky.social
⚔️ reVENGEANCE FIGHTERS 🔫
@felix-revengeance.bsky.social
Felix, amateur gamedev & indie games enthusiast
Working on reVENGEANCE FIGHTERS ⚔️🔫👊
🎥 https://www.youtube.com/playlist?list=PLXNGFNyfTUCNTHHXsj5Y7vZjOjbZMq1z8

Artworks by Lucas "Ruka" Raynal
🎨 https://www.artstation.com/lucas-ruka-raynal
Hi #PortfolioDay :)

Im working on a fighting game with some funny and unique mechanics!
October 15, 2025 at 3:03 PM
Thanks for reading, don't hesitate to share or comment if you'd like!

Hope you'll enjoy the future game updates as much as I enjoy working on it ⚔️🔫👊
March 11, 2025 at 2:14 PM
I may have plenty of ideas for future characters, the fact that I'm working alone on their design, animations, themes and ingame integration while keeping a minimal level of polish makes it really time-consuming for me, so do not expect too much about this for now 🙏
March 11, 2025 at 2:00 PM
Currently, the game counts 3 fighters with different play styles, GLM being a swordfighter based on precision, Ruka a fast shooter with zoning tools, and Cheiik a slow but powerful character with long-range pokes.
March 11, 2025 at 1:58 PM
Since then, I've been working on it on my free time.

Even if the development may be very slow, I made small devlogs to talk about the issues I met, how I fixed them, and to archive the progress of the game.
March 11, 2025 at 1:56 PM
Greatly inspired by the Guilty Gear series for its game feel and by Touhou Hisoutensoku's mobility, my goal was to create an accessible and easy-to-play game with simple mechanics that encourages and rewards the players' creativity.
March 11, 2025 at 1:55 PM
It all started in 2022 as "Self-Fighter", a Unity prototype that allowed me to try developing fighting games features, just for fun.

But I decided in late 2023 to entirely rework the project and make it a fun and playable game for my friends and me, that's how reVENGEANCE FIGHTERS was born.
March 11, 2025 at 1:53 PM