Secondary claims like automatic movement or battle mode are only add ons to the main claims and aren’t a liability by themselves.
If your game doesn’t use throwing an object as a trigger to summon creatures or catch them, you’re already outside the danger zone ~
Secondary claims like automatic movement or battle mode are only add ons to the main claims and aren’t a liability by themselves.
If your game doesn’t use throwing an object as a trigger to summon creatures or catch them, you’re already outside the danger zone ~
> Throw item to summon
> Throw item to capture
Summoning and capturing creatures in other ways (magic circle, rune, whistle, skill command, etc.), or capturing them differently (bonding, negotiation, puzzle) IS OK!
> Throw item to summon
> Throw item to capture
Summoning and capturing creatures in other ways (magic circle, rune, whistle, skill command, etc.), or capturing them differently (bonding, negotiation, puzzle) IS OK!
Claims are like a recipe. You’re liable to a lawsuit ONLY if you use all the ingredients.
Here we have 2 kinds of claims: main claims and secondary claims that add details to the main ones but are not valid by itself
Claims are like a recipe. You’re liable to a lawsuit ONLY if you use all the ingredients.
Here we have 2 kinds of claims: main claims and secondary claims that add details to the main ones but are not valid by itself
> Throws item
> Creature appears
> Battle starts (auto or command)
> enemy gets weakened
> throw item again
> capture succeeds
> new creature joins your party.
> Throws item
> Creature appears
> Battle starts (auto or command)
> enemy gets weakened
> throw item again
> capture succeeds
> new creature joins your party.