🌻 (AuDHD)
I would argue that vidéo game production is harder than your average product design, like designing a chair. It's very hard to be precise on the time a task need, and I feel that BEING standardized is what creates crunch
I would argue that vidéo game production is harder than your average product design, like designing a chair. It's very hard to be precise on the time a task need, and I feel that BEING standardized is what creates crunch
And Godot's UI is so cool to use
And Godot's UI is so cool to use
But it's often because they don't know how to use Godot, and heard that it was hard to do what you wanted
But it's often because they don't know how to use Godot, and heard that it was hard to do what you wanted